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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-27-2005, 06:23 AM   #1 (permalink)
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Default Supply Drop Zone ocl's

I wanted to use 'factiontriggered = yes' and 'factionocl = [side specific]' (i.e., code from the Reinforcement Pad) on the Supply Drop Zone to make so if a China or GLA side captures one, it uses their own cargo planes rather than America's. However, for some reason the game cannot parse this. Can somebody tell me why this isn't allowed?
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Old 07-27-2005, 08:40 AM   #2 (permalink)
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most likly, the suppie drop code dosnt support those statements.
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Old 07-27-2005, 09:18 AM   #3 (permalink)
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Right, but what causes it to not support it, and why doesn't it? The OCLUpdate behavior module is the same on both the SDZ and the Reinforcement Pad. Do you suppose I could take some KindOf or something off of the SDZ that would make this work (and wouldn't somehow screw it up in other ways)?
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Old 07-27-2005, 11:07 AM   #4 (permalink)
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What happens if you copy this kindof from the reinforcement pad: CONSERVATIVE_BUILDING

Can you also post the code you have as of now?
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Old 07-27-2005, 07:25 PM   #5 (permalink)
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I just now tried that, as well as commenting out some other KindOf's, and they make no difference as far as this is concerned. My code for the SDZ is unchanged except for this module:

Code:
  Behavior = OCLUpdate ModuleTag_05
    MinDelay     = 120000
    MaxDelay     = 120000
    CreateAtEdge = Yes

    FactionTriggered = Yes
    FactionOCL = Faction:America  OCL_AmericaSupplyDropZoneCrateDrop
    FactionOCL = Faction:AmericaSuperWeaponGeneral  OCL_AmericaSupplyDropZoneCrateDrop
    FactionOCL = Faction:AmericaLaserGeneral  OCL_AmericaSupplyDropZoneCrateDrop
    FactionOCL = Faction:AmericaAirForceGeneral  OCL_AmericaSupplyDropZoneCrateDrop
    FactionOCL = Faction:China  OCL_ChinaSupplyDropZoneCrateDrop
    FactionOCL = Faction:ChinaTankGeneral  OCL_ChinaSupplyDropZoneCrateDrop
    FactionOCL = Faction:ChinaInfantryGeneral  OCL_ChinaSupplyDropZoneCrateDrop
    FactionOCL = Faction:ChinaNukeGeneral  OCL_ChinaSupplyDropZoneCrateDrop
    FactionOCL = Faction:GLA  OCL_GLASupplyDropZoneCrateDrop
    FactionOCL = Faction:GLAToxinGeneral  OCL_GLASupplyDropZoneCrateDrop
    FactionOCL = Faction:GLADemolitionGeneral  OCL_GLASupplyDropZoneCrateDrop
    FactionOCL = Faction:GLAStealthGeneral  OCL_GLASupplyDropZoneCrateDrop
  End
The OCL's are identical apart from using different transport planes.
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Old 07-27-2005, 07:30 PM   #6 (permalink)
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Well you forgot the boss general, and did you add the neccesary modules to the gla and chinese planes so that they can do the supply drops?

Behavior = OCLSpecialPower ModuleTag_08
SpecialPowerTemplate = SuperweaponCrateDrop
OCL = SUPERWEAPON_CrateDrop
CreateLocation = USE_OWNER_OBJECT
ScriptedSpecialPowerOnly = Yes
End
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Old 07-27-2005, 11:18 PM   #7 (permalink)
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The boss general does not appear on the reinforcement pad either normally, as that side was not intended to be player controlled. The issue is not with the cargo planes, as the game did not let me get that far.
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Old 07-27-2005, 11:35 PM   #8 (permalink)
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the reason why is those modules are built into the game .dat, which is illegal to hack. so simmply copy the code and edit it :*(
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Old 07-28-2005, 03:42 AM   #9 (permalink)
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It's the same module, though. What I'm trying to figure out is how something that works on this module on one structure is not recognized at all when I use this module on another structure.
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Old 08-02-2005, 02:36 AM   #10 (permalink)
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Well, im a little confused with the awswer to try to correct this, but i think...and just think...that if you were to somehow get a kindof or condition state...stating that it belongs to gla, or china [like the reinforcement pad for example] it would work...i really dont know where to start tho...
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