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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-30-2005, 12:50 PM   #1 (permalink)
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Default Terror Drones

Can terror drones be made in the SAGE engine? I am waiting for a good RA2 TC to come out to see if they have addressed it, but no luck so far.
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Old 07-30-2005, 01:18 PM   #2 (permalink)
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yep, i think so, you need to play with hijacker logic and damage.
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Old 07-30-2005, 01:21 PM   #3 (permalink)
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Thanks RedLeader, looking forward to your mod.
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Old 07-30-2005, 10:51 PM   #4 (permalink)
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lol, thanks, if you want a RA2 mod with terror drones, i theink soviet_deso, has them in his mod...
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Old 07-30-2005, 11:40 PM   #5 (permalink)
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lol Yes Red Leader is right we will have them in the mod and a lot more chek out our moddb profile if u wanna know more about it
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Old 08-01-2005, 09:44 AM   #6 (permalink)
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no luck so far, either the drone jacks the enemy tank or kills it in one shot if it doesn't have enough health left.
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Old 08-01-2005, 10:05 AM   #7 (permalink)
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I'd think you must do this with FireWeaponUpdate logic that fires a permant weapon with very small weapon range and radius (against enemies) in conjunction with the hijacker logic as already said.

@Soviet_Deso
btw: is the drone still alive and available for a new attack after it has destroyed a unit like in RA?
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Old 08-01-2005, 10:29 AM   #8 (permalink)
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Well when y destroy the vehicle when u hijaked it ,the hijaker is alive after so its ame for the drone
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Old 08-01-2005, 10:44 AM   #9 (permalink)
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Yes, but is there a way to keep the vehicle from being "hijacked", because it looks kinda odd for a droned vehicle to suddenly change owners before it dies.

EDIT: Anyone?
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