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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-30-2005, 07:25 PM   #1 (permalink)
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Default Transporting friendly units

Can any of these three Allow[affiliation]Inside options be made to work properly, AllowAlliesInside in particular? I'd like to try it out a bit if it is and see if it works as far as gameplay is concerned.

Code:
  Behavior = TransportContain ModuleTag_16
    Slots = 5
    AllowInsideKindOf = INFANTRY

    AllowAlliesInside = [Yes/No]
    AllowNeutralInside = [Yes/No]
    AllowEnemiesInside = [Yes/No]

    DamagePercentToUnits = 10%
    GoAggressiveOnExit = Yes
  End
I tried using "AllowAlliesInside = Yes" on the Technical and tested it but it didn't seem to make any difference. Is there something else needed that I'm missing or is this not actually supported in the code (other than being parsed)?
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Old 07-30-2005, 11:54 PM   #2 (permalink)
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allow allies i think refers to a friendly team that is diffrent from your own, is that what you mean?
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Old 07-31-2005, 12:49 AM   #3 (permalink)
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I was thinking of an ally, like you can set up in multiplayer games.
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Old 07-31-2005, 05:21 AM   #4 (permalink)
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ah an ally who is set by team settings in multiplayer mode, right?
Doesn't it work? I ever thought in that case it's the same like like the default settings in the map's player's list...
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Old 07-31-2005, 07:00 AM   #5 (permalink)
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i dont know if its possible i tried this with progen for zh. i dont rember how i made it but
the problem was i mixed my powerplant with a bunker but after my alied entered it the powerplant becomes his building after he leave its again my... i dunno if it helps you but its very familliar.
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Old 08-02-2005, 06:47 AM   #6 (permalink)
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You're talking about doing something with GarrisonContain... I don't know if these values can even be applied to that module, but I'm specifically working with the TransportContain module. This is something I thought of trying to do a while ago before I started modding (and only recently discovered these option values). I was thinking how cool it would be if allies in multiplayer games could do more than simply "not shooting at each other most of the time." Exchanging money of course is another way to encourage cooperation between allies, but I've already got a handle on how to accomplish that.

It's really too bad if this can't be made to work (sharing transport slots, basically), especially when it seems like it should have been really simple.
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Old 08-02-2005, 05:30 PM   #7 (permalink)
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na i thought it may help you beause garrison and transport is similar... i you ever ind it out tell me maybe you should ask dee he knows the most things but he just never got time to spend.... =( another cool idea that i always wanted to make playable is that the tunnelsystem of gla can both contain alied and own units... i dunno if its possible 2 =(
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