Can any of these three Allow[affiliation]Inside options be made to work properly, AllowAlliesInside in particular? I'd like to try it out a bit if it is and see if it works as far as gameplay is concerned.
Code:
Behavior = TransportContain ModuleTag_16
Slots = 5
AllowInsideKindOf = INFANTRY
AllowAlliesInside = [Yes/No]
AllowNeutralInside = [Yes/No]
AllowEnemiesInside = [Yes/No]
DamagePercentToUnits = 10%
GoAggressiveOnExit = Yes
End
I tried using "AllowAlliesInside = Yes" on the Technical and tested it but it didn't seem to make any difference. Is there something else needed that I'm missing or is this not actually supported in the code (other than being parsed)?