no it's not the same.
Your model which you enter here: "Animation = Model.Model" must have the animation. For infantry or some other things you can use a skeleton but don't ask me how this works... never did this before.
so wait a sec...you saying that...i should have is at AVHarr.AVHarr because the animation is on the AVHarr and it will follow through that animation from the beginning AVHarr [idle] to the ending AVHarr [in the air]?
No, it will play it all the time, there is no conditionstate for landed and airborn, so you can't make it only play it then, it would play it always if you had it on the DefaultConditionState.
ohh..i think i gotcha now...so what i should do is...save and export the same AVHarr model but give it an animation and that animation will follow thru every time it takes off?