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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-02-2005, 04:55 PM   #1 (permalink)
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Default Advanced Patriot

General Granger's new Advanced Patriot, two thirds the damage, but better hit percentage, and faster missile. Requires less power, but has less health.

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Old 08-02-2005, 06:32 PM   #2 (permalink)
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As always, looks awesome, when you say better hit %, do you mean it will fly longer, or be less affected by countermeasures?
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Old 08-02-2005, 08:48 PM   #3 (permalink)
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Less affected.
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Old 08-02-2005, 10:26 PM   #4 (permalink)
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ohhhh...what missiles does it fire? A missile already on game or a missile that you guys created?
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Old 08-02-2005, 10:34 PM   #5 (permalink)
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A missile I created.
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Old 08-02-2005, 10:53 PM   #6 (permalink)
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ohhh
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Old 08-02-2005, 10:54 PM   #7 (permalink)
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Hey vanguard, i made an animation right...where as..i had a harrier takeoff...but i dont know how to get it on the game...could ya tell me how on earth to get animations in game? All i really did was moved the harrier around a bit so that it took off...is there something else missing?
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Old 08-03-2005, 12:13 AM   #8 (permalink)
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You don't need an animation for it to take off, just sway around enter this under the models name:

Animation = Modelnamehere.Modelnamehere
AnimationMode = LOOP
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Old 08-03-2005, 11:22 PM   #9 (permalink)
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yea...thats what i did...and...it never does it...see in renx, i made an animation where the harrier takes off and moves forward...and i exported it the same way you would export everything else...and here is the condition state:

ConditionState = JETEXHAUST JETAFTERBURNER
Model = AVHarr
Animation = AVHarr.AVHarr_takeoff
AnimationMode = ONCE
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Engine01 HarrierSteam
ParticleSysBone = Engine02 HarrierSteam
End



???
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Old 08-03-2005, 11:48 PM   #10 (permalink)
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AVHarr.AVHarr

That should be the animation. Not AVHarr.AVHarr_takeoff
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