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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-02-2005, 09:50 PM   #1 (permalink)
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Default Project Raptor Media

So as not to have a million topics posted by me I will use this. From now on all Project Raptor updates will be made in here.

The AT Gatling Cannon has the same rate of fire, more damage to vehicles, less to infantry, can shoot at air, little more damage, more power needed, and costs more.



*UPDATE*
Also here's a video of it.

Preview Video
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Old 08-04-2005, 05:32 PM   #2 (permalink)
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And here is something to go with this monster building, the new AT Gatling Tank for the Tank General, due to the amount of Anti-Tank gatling weapons he has, he no longer has Anti-Tank infantry meaning no Tank Hunters or Grenadiers, so as to put some use into the other infantry.

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Old 08-05-2005, 02:59 PM   #3 (permalink)
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The new Emperor, and it's new AT Gatling Upgrade.

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Old 08-05-2005, 05:29 PM   #4 (permalink)
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cool models so far.
only one hint: I see these ammo projectiles of the gattling building are mapped with "alpha blend", so far as I can see it on the image. I'd do this with "alpha test". the outlines look sharper then and not hazy.
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Old 08-06-2005, 10:24 PM   #5 (permalink)
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This replaces the Stealth generals Traversor Tank.

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Old 08-06-2005, 11:39 PM   #6 (permalink)
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Really nice stuff. Nice AT Gatt Tank to keep the bullets flowing. The T-60 looks good, but in its stock form I think the barrel should be in the center of the turret, not offset.
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Old 08-07-2005, 12:03 AM   #7 (permalink)
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Gives it a PR look then, plus it was that way in the blueprints
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Old 08-08-2005, 03:35 AM   #8 (permalink)
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Replaces the AF Generals Firebase, launches 8 medium sized missiles, and holds 8 infantry.

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Old 08-08-2005, 08:46 AM   #9 (permalink)
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nice fire base
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Old 08-09-2005, 04:34 PM   #10 (permalink)
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Replaces the Hellfire and Battle Drones for the Superweapon General.

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