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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » My overlord tank I modeled - Need a skinner to finish it!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2005, 03:20 PM   #1 (permalink)
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Default My overlord tank I modeled - Need a skinner to finish it!

Howdy everybody! Not sure if this goes here or not, but I just reciently got into 3d modeling. This model is the 2nd model I've ever created and has taken about a week to complete (8 hours for low detail, additional 12 hours for high detail). I'm ready to put the model into a first person shooter (battlefield 2), but I would like a skinner/texture artist to texture it so it can be complete. I'm going to code this model myself so it shows up in game.

The poly count for the model without the treads is 6143 polys, within reasonable polys for bf2. The poly count with the treads is 10,000. Here is the model:











I have more pictures, but meh....

Tell me what you think and if you can find me a skinner!

Email me: whenthingsdontgoright@yahoo.com
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Old 08-05-2005, 05:24 PM   #2 (permalink)
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Totally wrong forum buddy.
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Old 08-05-2005, 11:14 PM   #3 (permalink)
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yea...has nothin to do with anything...but...I MIGHT be able to skin it...you can see an example of something i skinned earlies if you go to the F/A-18 in Blue Coloring [wink wink *-*] thread if ya like
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Old 08-05-2005, 11:14 PM   #4 (permalink)
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WOW that model is SEXY!
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Old 08-05-2005, 11:53 PM   #5 (permalink)
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lol...yea...that is a really good freakin model man
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Old 08-11-2005, 06:47 AM   #6 (permalink)
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New/More Renders!





















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Old 08-11-2005, 07:59 AM   #7 (permalink)
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Erm... Why didn't you use the original models as blueprints?
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Old 08-11-2005, 03:48 PM   #8 (permalink)
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hmm... i am not sure if its right, but you could try at Proclone.net forums.
I think some skinners/texturers hang there now and then...not sure if the site is still alive thought...
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Old 08-11-2005, 04:39 PM   #9 (permalink)
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Quote:
Originally Posted by ComradeJ";p=&quot View Post
Erm... Why didn't you use the original models as blueprints?
I did, but I spiced it up a bit. I did have a total of 8 wheels, but it looked...weird when I modeled it...and besides, there was no point in having 8 wheels. 6 can do just as good as 8 and provide better turning.

I think the added missles bring a nice touch to the model.
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Old 08-11-2005, 06:23 PM   #10 (permalink)
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Dude, are you making a CnC Generals FPS mod for a game?, I'd love to see that!
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