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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-05-2005, 11:01 PM   #1 (permalink)
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Default Is there a way to make it so that...

Hi, is there a way to make it so that every time a stealth unit is discovered, instead of glowing orange, it kinda has a translucent/nearly opaque tone to it? [in other words, it has the same color as the terrain/objects around it, just a little distorded so you can tell something is there...kinda like the camoflauge in Halo].
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Old 08-06-2005, 03:49 AM   #2 (permalink)
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Like in the movies Predator, Predator2 and Alien vs Predator -> how the predator became invisible.
I dont think its possible...
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Old 08-06-2005, 07:28 AM   #3 (permalink)
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It's possible, but you'll have to edit the model and skin to do it.

Open the model, and re-apply the whole skin with alpha blending. Export the model to w3d and put it with the other models. Then open the skin file and add an alpha channel to the skin. Set the entire alpha channel to very dark grey. You can add some variations in the greyness, but remember that a bright alpha means the model will be more visible there. Save the skin, put it with the skins.

Then run the game and enjoy.
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Old 08-06-2005, 07:58 AM   #4 (permalink)
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ah, but the problem is to trigger that condition. As far I know there is no conditionstate "detected"....
As far I recall, stealth detection is hardware coded to a coloroverlay.
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Old 08-06-2005, 02:06 PM   #5 (permalink)
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yea...that could be a problem...
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