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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-25-2003, 07:09 PM   #1 (permalink)
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Default my Model needs a skin

hey im working on energy mod with lt.zack but for sum odd reason he cant post here any way i looked at a tutorial on this site about UMV unwrap and i cant seem to get it perfect.. heck i cant do much at all, you can see 2 of my models at http://www.geocities.com/billgames1/models i have a guy who sais he can skin but he needs the outline that i cant get from umv can some one help out contact me on Aim:c4Menace, msn:Menace2k3@msn.com or e-mail sicbill2001@yahoo.com

___________

energy mod is mostly boats so it should be easyer than tanks thanks for helping us
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Old 03-25-2003, 09:52 PM   #2 (permalink)
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u need 2 unwrap the model then set UV courdinations then save the BMP which will have the outline of all the faces.

use chilliskinner and texporter 2 do this.

search google for chilliskinner and ull get it i found it easy 2 use after i done the tutorials.

2 get texporter just look on the monster truck page 2 step 48 or so 2 get the link for texporter (on the chilli skinner site)
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Old 03-26-2003, 10:19 AM   #3 (permalink)
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can't find chilliskinner for gmax or 3ds max 5
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Old 03-26-2003, 10:27 AM   #4 (permalink)
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the site hasent been updated for a while but i can asure u the both programs work in gmax and 3dsmax5.. i have them both running in gmax and 3dsmax 5
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Old 03-26-2003, 04:17 PM   #5 (permalink)
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it gives me errors ...
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Old 04-02-2003, 03:00 PM   #6 (permalink)
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texporter don't work with gmax
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