logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,887

Administrators:
DeeZire, Redemption

There are currently 23 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-10-2005, 07:35 PM   #21 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

K, thanx, you both will be in the credits, also, anyone here that thinks they got artistic skills, check the site for a logo-making contest.

EDIT: Also, new site has gone up, the first post has the new URL, the old one will be up a few more days, but that's it!
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-10-2005, 10:14 PM   #22 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

k...leemie ask a few friends of mine
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 03:53 PM   #23 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 313
Send a message via ICQ to mad ivan Send a message via MSN to mad ivan
Default

hmm..The models look nice.
I think you went WAY too far with the Orca Fighter MeshSmooth and the engines are way too big. You have imagination, but models lack creativity and details. Textures need work for sure and GIMP is a good aproach to these things
mad ivan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 04:19 PM   #24 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

Allright, thanks for the input.
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 06:37 PM   #25 (permalink)
Member
 
Join Date: Jun 2003
Location: here
Posts: 40
Send a message via MSN to SoulReaver
Default

1st make your renders less blurry

2nd make them bigger, 640x480 for untextured models and 800x600 for textured ones, if you show them from more than 1 side.

3rd stick with a style, a bit more uniformed look of your renders make a much better impression of your mod. Few things you can do to achieve this: same colour of background on all renders and all untextured models should have the same colour, except maybe for the housecolours. see these 3 links for examples:

http://img242.echo.cx/img242/5364/m1a2abrams0oj.png

http://img151.echo.cx/img151/1074/kurtz36kq.jpg

http://img129.echo.cx/img129/9093/ch...lycetr11sv.jpg

remember, once you pick your style (and model colour) stick with it.

4th add a mod logo, or some simple other stuff to the renders, be it either the name of the unit/bulding, mod name and site address. But don't let it be too dominant, the models should still be the main motive of the image. Again stick with one style.

5th make better renders, by placing lights in the scene. The most simple thing to do is to place a "skylight" (if you're using 3dsmax), turn on the shadows and set "rays per sample" to 15. The result is nice, but it take a while to render. Other choices are puting omni or some other type of lights in the scene and to put it simple, make it look good. The positioning and light settings are left to your experimentation.

6th i see you have some basic texturing knowledge, but you should improve it. See these 3 tutorials for theory on texturing:

http://poopinmymouth.com/process/fal...e_geometry.htm

http://poopinmymouth.com/tutorial/tex_theory.htm

http://poopinmymouth.com/process/tips/dirt.jpg

And be sure to visit forums where more experienced people post their work, they are a great source of inspiration and reference. One particular is the polycount forum.

http://boards.polycount.net/postlist.php?Cat=0&Board=2

7th enjoy modding
SoulReaver is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 08:09 PM   #26 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

Ok, thanks again, I need a logo still, noone has sent any submissions; as for the lighting, I'm using 3dsmax 5 and I don't know if it has the skylight, I'll take a look.
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 09:30 PM   #27 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

man that was one hell of a post!
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 09:32 PM   #28 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

You can say that agian, lol. Any word on the coders?
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 09:35 PM   #29 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 313
Send a message via ICQ to mad ivan Send a message via MSN to mad ivan
Default

hey! Itsn`t that that General Kurtz`s Buggy you did for me a looooong time ago? I see you added a different hood-ornament, thought. THe one i have has a bull`s head like the concept. In this one - the bull`s head seems to be somehow 'transformed' into a piece of the plating.
mad ivan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2005, 10:32 PM   #30 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

Might I ask what you are talking about?
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
fan site kit partysan Generals & Zero Hour Editing 1 11-17-2005 01:33 PM
This site Mahan Red Alert 2 & Yuri's Revenge Editing 1 01-31-2005 06:30 PM
My site, is up. Vanguard Generals & Zero Hour Editing 4 06-11-2004 02:27 PM
Site Is Up! Oldfaq Generals & Zero Hour Editing 4 02-26-2003 09:38 PM


All times are GMT -4. The time now is 08:22 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.