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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-09-2005, 01:15 AM   #1 (permalink)
kuk
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Default Osprey whit tilt rotor

IŽve tried to make an Osprey to act like a chinook, but theres a problem.I want the rotors to tilt when it moves and stops.I've managed to do that by using parts of the ListeningOutpost inicode, and it worked, but when i then tried to make the cargo net to work, the game wouldŽnt start.Then when i erased the ListeningOutpost code and put in the cargo net code, it worked whit the net, but it had no rotors.So i can either make the rotors to work or the cargo net. Can anyone tell if it is possible to make them both work
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Old 08-09-2005, 02:18 AM   #2 (permalink)
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Old 08-09-2005, 02:04 PM   #3 (permalink)
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hmmmmm... maybe you have to play around with either:


A SET_ locomotor or a ConditionState....but i dont know much tho...for i am not much of an animation artist yet
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