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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-12-2005, 05:36 AM   #11 (permalink)
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with the Overlord Draw and Dependency Draw logic the attached turret will attack everything without your own control. You can't give them a new target. that's the thing I didn't want. And the next problem with this logic would be command set upgrade problems in my case. so it's the best way.
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Old 12-10-2005, 01:49 AM   #12 (permalink)
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I've gotten a complete, bug free solution. I'm using it in my mod and it works fabulusly.

It uses a combination of a few methods. the REPLACE method is used to create a "caller" object. it has a lifetime of only1 milisecond and when it dies it creates the correct base defense.

The towers themselves can still be scorable because they never actualy die in the process, but there are no illefects to the replace call because you don't go directly to the base defense.

The latest version of Remix3 uses this on all of the Modular base defenses (there are several) and has been tested extensivly.
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