I've gotten a complete, bug free solution. I'm using it in my mod and it works fabulusly.
It uses a combination of a few methods. the REPLACE method is used to create a "caller" object. it has a lifetime of only1 milisecond and when it dies it creates the correct base defense.
The towers themselves can still be scorable because they never actualy die in the process, but there are no illefects to the replace call because you don't go directly to the base defense.
The latest version of Remix3 uses this on all of the Modular base defenses (there are several) and has been tested extensivly.
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