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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

View Poll Results: Do you like the "TD: Trinity Force" modification for ZH ?
YES! I've played the demo and I love it 2 33.33%
YES! But I never played the demo 1 16.67%
The pictures look great! Can't wait to play the final version 2 33.33%
I don't like defensive games 1 16.67%
NO! I disliked the demo 0 0%
Voters: 6. You may not vote on this poll

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Old 08-11-2005, 04:02 PM   #1 (permalink)
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Default >> MOD NEWS: Tower Defense - Trinity Force

Visit our website:
http://tower-defense-team.cnc-hq.de

We've just released our "Tower Defense: Trinity Force" modification. Here's the link from where you get it:
http://tower-defense-team.cnc-hq.de/..._tdtfdemo.html

The site is in german but the mod is also in english.
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Old 08-17-2005, 10:57 AM   #2 (permalink)
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to all who have played to mod:
please vote how the ballancing is

> perfect
> with 2 players and difficulty EASY still too hard
> with 4 players and difficulty MEDIUM still too hard
> it must be even more easier
> it must be even more harder
> that's different from map to map
> that depends on the paths the enemies using
> Tower Defense? What's that?
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Old 10-15-2005, 10:41 AM   #3 (permalink)
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Today we've released the new Mappack #1 for the TD:TF demo version.
It contains 2 multiplayer- and 1 singleplayer map.

>> Check it out here!

Have Fun!
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Old 10-23-2005, 12:57 PM   #4 (permalink)
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if anyone is interested in...

today we'll release a demo version 2.0 of TD: Trinity Force.
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Old 10-23-2005, 05:02 PM   #5 (permalink)
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Tower Defense - Trinity Force V2.0 Demo Download Link

Tower Defense - Trinity Force supports egnlish and german. This version includes 2 Singleplayer maps and 6 MP-Maps and 1 Training Map

Test the mod


Some screens
http://commandandconquer.filefront.c...s/File/49381/1
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Old 05-13-2006, 07:32 AM   #6 (permalink)
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[fade:995c65974c]* UPDATED NEWS *[/fade:995c65974c]

For those of you who don't know the mod until now, visit our site
>> Tower Defense Website or
>> Tower Defense at Mod Database (here you'll find more detailed info about the mod in english!)

Ok, we're still working on the mod "Tower Defense: Trinity Force" and have some new interesting news for you.

[hr:995c65974c]
#1 - Tower Defense: Time To Kill v2.0 available

>> Download

"TD: Time To Kill" is the previous mod BEFORE "TD: Trinity Force". So this is "only" a small addon with some bugfixes of v1.0
As already pronounced we worked hard for the next "TD: Time To Kill". This Baby has a nice "2" behind its name and comes with some good and important changes. Here a complete list of all changes:

- some overworked skins
- Optimized all weapon's values of the turrets.
- Optimized some HitPoint's values of enemy units
- Optimized build time and costs of the turrets
- level-dependent availability of some turrets changed
- The Tomahawk Artillery launches both missiles now
- Napalmbombs Drop is more precise
- completely overworked Maps
- new Maps: Military Base, Racing Jack, McDonald's Farm
- other texture for Horde bonus of the turrets
- strings are overworked
- Languages: German, English (all others are automatically in english)
- weapon upgrades can be bought by using shortcut "U"
(as known from "Trinity Force")
- Experience upgrades of the Taktics-Defender upgradable from every single turret now
(not longer from HQ)
- better and higher choice of starting money
- new playable Attacker-AI: Attacker - Airforce
- AI of the Attacker - Tank Brigade works correctly now
- small reapair special ability for the Construction Units
- Build limit of max. 4 Construction Units at the same time (since they got small repair)
- small special ability from HQ to mobilize immobile units again
- new Shellmap
- Enemy Hero units blink red and get a bonus
- almost all units are resized
- Now you've real chances to defeat the endbosses
- "Money Drop" increased from 500$ to 1000$



#2 - new Electro Cannon finished

In "TD: Time To Kill" it was the good old Laser Tower, which destroyed ground troops and airbornes. Now you can say good bye to it, because for "TD: Trinity Force" it won't appear again. Instead you got a very effective energy weapon: the Electro Cannon. Similar to the Tesla Coil from Red Alert, this cannon of the Tactics-Defender fires electric shocks based on tesla technology. With this tower the Defender has a big advantage refering to anti-air defense.

However, you have - as always - a temporary disadvantage, since the cannon can't shoot against aircrafts before the tower upgrade has been built. The pendant to the Electro Cannon - the Missile Launcher of the Superweapon-Defender - has better hands in that point.
We don't want to withhold a first picture of the Electro Cannon from you.




Older Screenshots of Trinity Force:

1st picture shows the new Pulse Cannon in the foreground
2nd picture shows the Flamethrower while attacking the enemy
3rd picture shows the Ion Cannon superweapon of the Tactics Defender




Comments are welcome...
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Old 05-13-2006, 07:44 AM   #7 (permalink)
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there we go Dibelius...now you got a good idea...cant just tell us whats on there...you gotta show us man...i dont think most people would download a mod totally blind...even if there were links to images, it better if they dont have to go no where....GOOD JOB WITH LAST POST
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Old 05-13-2006, 07:45 AM   #8 (permalink)
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Oh P.S...

THAT MOD LOOKS NICCCCCCCCCCCCCCCCCCCCCCCCCCCCC&CE i will most likely get it whenever i get my psp



another thing...from the screenshots on the site...if i seen right...it appears that nuclear munitions cause a mild emp pulse...is this right? cause if it is i congratulate you... the emp pulse effect is probally one of the most overlooked part of nukes on the game...
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Old 05-13-2006, 11:35 AM   #9 (permalink)
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well, the mini nuke explosion don't actually create emp effects (balancing reasons) but there are some nuclear weapons which do it, besides other weapons of course. For example the upgraded "nuclear inferno" or the "Hydrogen Bomb" of Superweapon-Defender create an EMP to hold enemies in place before destroying them.
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Old 05-13-2006, 06:10 PM   #10 (permalink)
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This mod looks great. Ive downloaded Time To Kill 2 and tried to play a skirmish but when the game loads I get a meesage up. it says " error: one or more players are in the wrong starting position". Shortly after that the game ends with you have been defeated screen. Im confused about how to set the games up. Ive tried a few starting combinations but still no luck. What am I doing wrong?
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