[fade:995c65974c]* UPDATED NEWS *[/fade:995c65974c]
For those of you who don't know the mod until now, visit our site
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Tower Defense Website or
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Tower Defense at Mod Database (here you'll find more detailed info about the mod in english!)
Ok, we're still working on the mod "Tower Defense: Trinity Force" and have some new interesting news for you.
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#1 - Tower Defense: Time To Kill v2.0 available
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"TD: Time To Kill" is the previous mod BEFORE "TD: Trinity Force". So this is "only" a small addon with some bugfixes of v1.0
As already pronounced we worked hard for the next "TD: Time To Kill". This Baby has a nice "2" behind its name and comes with some good and important changes. Here a complete list of all changes:
- some overworked skins
- Optimized all weapon's values of the turrets.
- Optimized some HitPoint's values of enemy units
- Optimized build time and costs of the turrets
- level-dependent availability of some turrets changed
- The Tomahawk Artillery launches both missiles now
- Napalmbombs Drop is more precise
- completely overworked Maps
- new Maps: Military Base, Racing Jack, McDonald's Farm
- other texture for Horde bonus of the turrets
- strings are overworked
- Languages: German, English (all others are automatically in english)
- weapon upgrades can be bought by using shortcut "U"
(as known from "Trinity Force")
- Experience upgrades of the Taktics-Defender upgradable from every single turret now
(not longer from HQ)
- better and higher choice of starting money
- new playable Attacker-AI: Attacker - Airforce
- AI of the Attacker - Tank Brigade works correctly now
- small reapair special ability for the Construction Units
- Build limit of max. 4 Construction Units at the same time (since they got small repair)
- small special ability from HQ to mobilize immobile units again
- new Shellmap
- Enemy Hero units blink red and get a bonus
- almost all units are resized
- Now you've real chances to defeat the endbosses

- "Money Drop" increased from 500$ to 1000$
#2 - new Electro Cannon finished
In "TD: Time To Kill" it was the good old Laser Tower, which destroyed ground troops and airbornes. Now you can say good bye to it, because for "TD: Trinity Force" it won't appear again. Instead you got a very effective energy weapon: the Electro Cannon. Similar to the Tesla Coil from Red Alert, this cannon of the Tactics-Defender fires electric shocks based on tesla technology. With this tower the Defender has a big advantage refering to anti-air defense.
However, you have - as always - a temporary disadvantage, since the cannon can't shoot against aircrafts before the tower upgrade has been built. The pendant to the Electro Cannon - the Missile Launcher of the Superweapon-Defender - has better hands in that point.
We don't want to withhold a first picture of the Electro Cannon from you.
Older Screenshots of Trinity Force:
1st picture shows the new Pulse Cannon in the foreground
2nd picture shows the Flamethrower while attacking the enemy
3rd picture shows the Ion Cannon superweapon of the Tactics Defender
Comments are welcome...