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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-14-2005, 08:00 PM   #1 (permalink)
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Default Aki Warfare Modification Media

Okay, I haven't realized how much shit I have done on AWM that you all don't know or seen. Here, I will post what I am gonna do, screenshots, etc.

Sorry Vanguard for stealing the concept of your Project Raptor Media thread.

(The quote below is what I have done.)

Quote:
Okay, here is some stuff I don't have screenshots for, but have done:

Defector: Got the Defector for the Nekoketsukei, recharges every 90 seconds.

Demoralize: Demoralize for Nekoketsukei, has four levels, which increases area of effect & how long it lasts.

Prisioners: You can collect prisioners like in ProGen. So far the only thing that can make someone surrender in AWM is the White Lightning Soldiers Stun Bullets, or Mortar infantry Nerve Gas

Mortar Infantry: The Deyukkuketsukei mortar soldier has HE mortar shells, but may be upgraded to get suppression, which is mini demoralize shells, or nerve gas, which makes infantry surrender. He is the artillery unit of the Deyukkuketsukei, so he requires the control tower.

Radar Tower: Besides artillery, it will get CIA intellegence that lasts for 5 seconds, and an airstrike.

Kalar Crystals: These crystals you collect on the battlefield for money, will be radically changed, they will HEAL infantry, and they will grow, but if they take enough pounding though, get the hell away, cause they explode bigtime.

Nekoketsukei Fusion Tank: A very powerful artillery unit, even though its a tank, it fires a high concentrated fusion beam at enemy units, demolishing them easily. Be careful, the beam only lasts 15 seconds before it has to recharge for 30 seconds.

Generals: It will be a while, but I am going to use the generals system that was in the original ProGen, where you pick it in-game. Don't expect this in Release 0.3, but it COULD happen.

Tiger I & Persain: Not sure if this was in V0.2, but I took out the Tiger I & replaced it with the "Persain" tank. Well, I am going to have both.

Helicopters: Added some helicopters, the KizuKiba Gunship holds 6 infantry who shoot outside of it, the KizuKiba transport is a battle helicopter.

Shoudo Starhawk VTOL: I got a complaint of still using the blackhawk 510 yrs in the future, but due to request of my friend, who loves the Blackhawk helicopters, I will replace it with the NEW Starhawk VTOL helicopter, next generation of the Blackhawk. VTOL system, and laser chainguns mainly.

Upgrades: I am throwing out many upgrades, and putting in new ones. I will post these later.

Tiger Stinger: This time, I gave it 4 "match'ene" machine guns, and 12 rockets, and uses the Tiger tank chasis.

Defences: Expect more defences, each side will have unique ones. Nekoketsukei gets its Fusion Tesla Coil, a Tiger Stinger site, a Bunker/Tower, GAP Generator, Popup Miniguns, & an undecided one.

New aircraft: Making new aircraft that isn't based off of a 525 yr old plane, it will be good, a figher, dive bomber, and a stealth fighter.
There will be more updates soon, and screenshots very soon.

EDIT: Please post your opinions, I need to know if you like it.
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Old 08-16-2005, 07:50 AM   #2 (permalink)
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Ummm, what exactly is this mod trying to pull off?
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Old 08-16-2005, 05:12 PM   #3 (permalink)
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What exactly do you mean? For the mods genre it is a:

Futuristic Sci-Fi Alternate Storyline Mod
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Old 08-16-2005, 08:52 PM   #4 (permalink)
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So your thread uses a similar name, np with that.
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Old 08-17-2005, 08:03 AM   #5 (permalink)
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hmm i think i'll make a similar thread too
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Old 08-18-2005, 08:42 PM   #6 (permalink)
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Okay, still getting some screenshots, be patient on those, but I have a large updates:

Quote:
First: Sgt. Joii Tamashi is gonna be renamed to Juro Takahashi, due to the fact that he was renamed in Neko-TsumeKizu Manga.

If there for your info, want to know about one particular unit or building, then post a reply saying which one, and I will tell you about it.
GENERALS FOR V0.3:

I decided to add the generals now. There will be three Nekoketsukei Generals which you have to choose from. You choose them from the Command Center,

These arent the final definitions, so they may be different when V0.3 comes out.
------------------------------------------------------------------------------
Golden Star: Nekoketsukei's strenths are made higher, weaknesses though only got weaker. Specializes in infantry & aircraft. Poor in tanks & defence. They get all infantry 10% cheaper, as well as aircraft. Tanks get a 10% armor decrease % 20% cost increase. Defences get a 10% armor decrease, and a 20% cost increase. They also have very bad supply collecting. Medic is better as well, Engineer is worse. Artillery also takes 25% longer to build, but 25% cheaper to make.

Superweapon: Fusion Kiba Kitsune Yagotsu (15 Mins)
Defence: Popup Vulcan, Fusion Tesla Coil, Tiger Stinger Platform, Stealth Beacon, Bunker, Turret
Special Buildings: Weapons Factory, Training Camp
Units Taken Away: Tiger III, Tiger III-C
Units Added: Nekosaba-Maru, Uzi-Claws
Hero Unit: Sgt. Juro Takahashi (Sniper Rifle)
Known Added Upgrades: White Lightning Stun Bullets, Banzai of The Golden Star
------------------------------------------------------------------------------
Lightning Strike: The Nekoketsukei Imperial Army has plenty of Fusion weapons due to this faction. They specalize in Fusion weaponry, but this makes many units & vehicles explode in violate fusion. Most tank shells get it, and a few infantry weapons get it. They also don't know much of any type of stealth, so no stealth units. Their Kalar power plant is replaced with a Mini-Fusion Powerplant as well, has 12 power, and when upgraded, gets 18 power, but explodes in fusion. They also get some good tanks, but suffer in aircraft.

Superweapon: Fusion Yaro Kitsune Negai (9 Mins)
Defence: Popup Fusion Vulcan, Fusion Tesla Coil, Tiger Stinger Platform, GAP Generator, Bunker, Fusion Turret
Special Buildings: Weapons Factory, Fusion Labratoy
Units Taken Away: Tiger I, White Lightning, Persain PAK
Units Added: Tiger III, Tiger III-C, Fusion Partilce Tank
Hero Unit: Sgt. Juro Takahashi (Fusion Guass Rifle)
Known Added Upgrades: Fusion Engines
------------------------------------------------------------------------------
Katana Loyalists: As the Nekoketsukei began to lose its battles, the citizens decided that their country provided them with health care, food, and money, overall many rights & benefits, so they were going to fight for it. They are an unnoficial army, using Nekoketuskei arms, but not using stuff too hard to use. They don't need much funding, but need time. They build at a slow rate of 66%, but it only costs 66% of what it normally costs. They can't use power plants too well, and lack by 40% in power plants. They also get some good stealth.

Superweapon: Fusion Bomb (6 Mins)
Defence: Popup Vulcan, Fusion Tesla Coil, Tiger Stinger Platform, GAP Generator, Camo Pillbox, Turret
Special Buildings: Weapons Factory, Fusion Labratoy
Units Taken Away: Tiger III, Tiger III-C, Persain PAK
Units Added: White Shield, Kitsune-Maru, Kitsune PAK
Hero Unit: Sgt. Juro Takahashi (Sub-Machine Gun)
Known Added Upgrades: Stealth Infantry
------------------------------------------------------------------------------


That is what I have for the generals idea so far. Please post your comments, if you are interested in what a specific unit is, please ask, thanks, thats the update for now.
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Old 08-24-2005, 09:55 PM   #7 (permalink)
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Okay, Screenshots coming soon, fixed controlbar!
But for now, update on generals!

Quote:
GENERALS STUFF

Golden Star
-White Guard get a SMG, better than their rifle.
-Their KizuKiba will get extra carrying room for infantry, four more slots, going to 10 slots.
-Sniper infantry will prone when shooting, they will be stealth when shooting then.
-Armor won't have a secondary HMG, just tank cannon.
-Popup Vulcan pops up 100% slower, and bullets arent as rapid fire.
-RPG Infantry will have dual rockets.
-NEW: Stinger Infantry are RPG infantry designed to kill aircraft units.
-Their POWs will only give up to 25% of their cost instead of up to 50%.

Lightning Strike
-The tank HMG's will be fusion bullets, does less damage, but when infantry die of it, they could infect other infantry with fusion.
-Aircraft are faster due to fusion, but when explode, the pilot dies due to fusion reactors.
-Carpet Bombs are fusion loaded.

Katana Loyalists
-NEW: Tiger II-X was a secret design that never went into service for most battles. Stealth even when moving, until it shoots its 3 rockets.
-NEW: White Ashigaru are infantry carry spears, and kill in 2 hits. They can switch to Stun Knife to capture POWs if upgraded.
-Paradrop will consist of 10 White Ashigaru, 5 White Shield

ANNOUNCING DEYUKKUKETSUKEI GENERALS:

Snow Storm-Opposite of Katana, faster production, higher cost.

Carbine Workers-Buildings & Base are priority, infantry & aircraft down the drain.

United Union-Artillery & Support good, everything else poorer than normal.



Continue Checking, soon I will have screenshots, like in 2 days!

EDIT:

I GOT MY OWN FORUMS NOW, SIGN UP IF YOU WISH!

Jigoku No Kizu Productions
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Old 08-26-2005, 08:55 PM   #8 (permalink)
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OKAY!!!!
SCREENSHOT TIME!!!!


Jigoku No Kizu Forums: Aki Warfare Modification Pictures
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Old 08-27-2005, 10:26 PM   #9 (permalink)
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Okay, more infornational:

Quote:
Aki Warfare Modification V0.25
I will release a 0.25 sometime instead of v0.3, it will include the generals.
Shortly afterwards, it will include the Shoudo, or Deyukkuketsukei side.

Now, gameplay update:
Quote:
VISION RANGES:
To add more fairness to infantry, who get slaughtered by the machinegun of the tanks, they are needed even in tank battles.

Tank Vision Range: 100
Tank Weapon Range: 150
-As you can see, tanks can't see worth anything. They can shoot 1/2 farther than they can see! But why?


Transport Vision Range: 125
Transport Weapon Range: 150
-Transports may provide shelter, but they still have 25 more range. Now wtf is going on?

Infantry Vision Range: 200
Infantry Weapon Range: 150
-Infantry can see a decent field, actually more than decent! If you place ssome infantry with some tanks, they can see farther. For transports, ff it is just go get to a key location fast, then who cares... But if it is for shelter, then have some other infantry outside of the vehicle as spotters.
Well, thats the gameplay update for now.
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