I was talking with Zoop about his StarWars mod, and gave him the idea of letting buildings flown in from a orbiting star destroyer by a drop ship.
I agreed to test the code for him, and added this to the Missile Defender:
Quote:
Behavior = OCLUpdate ModuleTag_11
OCL = SUPERWEAPON_Paradrop1
MinDelay = 2200
MaxDelay = 2200
;CreateAtEdge = Yes ; as opposed to just creating on self
End
Behavior = LifetimeUpdate ModuleTag_12
MinLifetime = 10 ; min lifetime in msec
MaxLifetime = 10 ; max lifetime in msec
End
|
This makes it drop dead and calls in the Paradrop1, which is this:
Quote:
ObjectCreationList SUPERWEAPON_Paradrop1
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 50 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaBarracks 1
DeliveryDistance = 101
PreOpenDistance = 100
End
End
|
With this effect:

(It's floating in the air)
I'm stupified. I editied the Plane and Chute to AllowInside of STRUCTURE, so that couldn't be the proble.
I'm stupified. :tard:
Anyone ideas?