Hello, I am JakeSayin, a Public Relations Staff Member for the mod for CnCG:ZH, The Great Trench War, or TGTW. This is a WWI mod, that is coming up on it's release date. We have had help from the popular German WWI mod, BF1918, or BF1942. Our site is located here: http://www.frontline18.de/tgtw/news/en/
Please visit our forums here (Scroll down to find the English TGTW area): http://www.frontline18.de/forum/
With any luck, but we could do with a good scripter. I've built a very basic AI, but I'm no master, and teaching the AI to play is proving difficult because the gameplay is vastly different.
Why so? Is it difficult for your infantry units to capture train stations? I thought it would just be similar with infantry capturing tech oil derricks?
I apologize, I don't mean to bitch, it's just that I'm fond of playing against AI...I know, so sad. :cry:
I prefer playing against AI, because online is slow and crashes frequently. It's more the strategies that are difficult to teach; the game is slow paced, meaning that the AI tactics need restructuring.
And for the love of God, it's use of artillery is terrible.
Well, as long as you can make the AI camp with impenetrable defenses and send wave after wave of infantry units, that'll be ok (coupled with tanks is a plus )
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And for the love of God, it's use of artillery is terrible.
You mean terribly inaccurate that they don't hit a target or very unforgiving that it attacks your source of income (Train Station) or Command Center?
No, I mean they don't like using it. The artillery requires specific placement, because it cannot rotate, and is generally a spamming mechanism. The computer doesn't seem to like spamming too much with them, and gets horribly confused when it cant rotate to target things.