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Generals & Zero Hour Editing
» Adding Terrain [ FIXED ]
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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08-26-2005, 04:05 PM
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AntiSocialKindaGuy
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Join Date: Jul 2004
Location: London, UK
Posts: 376
Adding Terrain [ FIXED ]
A simple one here ...
I assumed adding terrain would be as simple as hacking out terrain.ini, but apparently not.
As a simple experiment, I added the following to the list:
Terrain NewTerrainOfWoo
Texture = TTGrasRock01a.tga
Class = ASPHALT
End
When WB is booted, the NewTerrainOfWoo isn't there under ASPHALT. Missed something?
08-26-2005, 04:22 PM
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Dibelius
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Join Date: Jun 2003
Location: Germany
Posts: 363
1)
your texture must match exact sizes.
e.g.: 128*128, 256*256, 512*512 (I believe, 1024*1024 is already too big)
2)
you must place the textures in the directory (*.tga or *.dds)
ZH Installpath\Art\Terrain\...
08-26-2005, 04:26 PM
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AntiSocialKindaGuy
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Join Date: Jul 2004
Location: London, UK
Posts: 376
TTGrasRock01a.tga is actually one of thiers; I was simply adding it to a new terrain name and class as error-finding.
08-26-2005, 04:45 PM
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AntiSocialKindaGuy
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Join Date: Jul 2004
Location: London, UK
Posts: 376
Okay, it's now randomly working. I couldn't tell you why. It's bizarre.
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