find "ParticleUplinkCannon_OrbitalLaser" in WeaponObjects.ini, lines below controls graphics radius:
InnerBeamWidth = 0.6 ;The total width of beam
InnerColor = R:255 G:255 B:255 A:250 ;The inside color of the laser (hot)
OuterBeamWidth = 26.0 ;The total width of beam
OuterColor = R:0 G:0 B:255 A:150 ;The outside color of the laser (cool)
find "AmericaParticleCannonUplink" in functionbuilding.ini, these lines controls main beam damage radius:
TotalFiringTime = 10000 ;The total ground contact time of the beam
DamagePerSecond = 400 ;Amount of damage inflicted per second
TotalDamagePulses = 40 ;The total number of damage pulses -- less means more damage per pulse, but less accurate
WidthGrowTime = 2000 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking)
BeamTravelTime = 2500 ;How long it takes for the beam to hit the ground after leaving the firing dish.
DamageType = PARTICLE_BEAM ;Type of damage inflicted.
DamageRadiusScalar = 3.4 ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too!
RevealRange = 50.0 ;Grants gratuitous vision for the player launching the target as the beam cuts it's swath of death.
find "ParticleUplinkCannonBeamTrailRemnantWeapon" in weapon.ini, this controls the trail damage and radius.
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