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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » About Crates (longer lasting, targettable and destroyable)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-31-2005, 11:22 AM   #11 (permalink)
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Sad, still doesn't work.

Perhaps I should use a new approach, maybe work some INI file within the Data/INI/Object directory?
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Old 09-02-2005, 10:47 AM   #12 (permalink)
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you've have doubled the KindOf tag. I haven't realized that.

at the top you have:
KindOf = PARACHUTABLE SELECTABLE

and at the bottom:
KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY SCORE PARACHUTABLE

btw:
you should delete "CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT INFANTRY SCORE"
otherwise INFANTRY and SCORE will count the crates as lost units with an EVA event "Unit lost!". And crates can't actually attack something
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