I am trying to put a new skin on the biohazard technition (AITech). However, I also want to keep the original, so I can't just save the new skin in the textures folder. I already have a skin in tga format. So far I have got the skin on the model, but it has no animations - it moves around and stays standing with its arms out. To do this, I imported AITech.w3d into RenX, applied the skin and exported it. I then copied all the code for the technition. The only part I changed was the line
Code:
DefaultConditionState
Model = AITECH_SKN
I changed AITECH_SKN to the name of the model I exported above. I was a bit confused to find AITech was not mentioned anywhere in the code, AITECH_SKN was instead. I tried importing this into RenX, but no model appeared.
What am I doing wrong here? How can I make the model appear ingame with the same animations as the original, but with a different skin?