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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Getting a model ingame - same animation, different skin

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2005, 05:29 AM   #1 (permalink)
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Default Getting a model ingame - same animation, different skin

I am trying to put a new skin on the biohazard technition (AITech). However, I also want to keep the original, so I can't just save the new skin in the textures folder. I already have a skin in tga format. So far I have got the skin on the model, but it has no animations - it moves around and stays standing with its arms out. To do this, I imported AITech.w3d into RenX, applied the skin and exported it. I then copied all the code for the technition. The only part I changed was the line
Code:
DefaultConditionState
      Model = AITECH_SKN
I changed AITECH_SKN to the name of the model I exported above. I was a bit confused to find AITech was not mentioned anywhere in the code, AITECH_SKN was instead. I tried importing this into RenX, but no model appeared.

What am I doing wrong here? How can I make the model appear ingame with the same animations as the original, but with a different skin?
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Old 08-30-2005, 12:20 PM   #2 (permalink)
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Get a hex editor and change the name of the skin the model uses to your new one, but the name of the new one has to be the exact same length as the old one's name for it to work, if it's to long, or to small it wornt work.
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Old 08-30-2005, 12:35 PM   #3 (permalink)
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Ok I'll give that a go, thanks.

EDIT: nooby question I know, bu where would I get one?

EDIT again: Isnt there a way to do it with the code or renx?
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Old 08-30-2005, 01:46 PM   #4 (permalink)
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Here's the tool to load w3d files into RenX WITH their animations!

-----------------------------

with coolfile's animation importer and the normal w3d importer I combined both tools to only one over 1 year ago.
With this scripts you don't have to load 2 different scripts! It's a big advantage and even better to handle!

with Help function included (note: the help "load w3d skeleton + animation" isn't correct. It is supported but I didn't know that in this time. )

>> go here!
(click on files.universal-modders.de at the right side to start the download)

It still works with 3ds max5 (I don't know whether with a higher version, too)
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Old 08-31-2005, 03:46 AM   #5 (permalink)
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So using that will import animations as well? And that will solve the problems? Thanks! I'll give it a try.

EDIT: Erm... I know this sounds really n00by, but how do I make the thing work?
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Old 08-31-2005, 07:48 AM   #6 (permalink)
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for GMax (+RenX):
place the script in GMaxInstallDirectory\gamepacks\Westwood\RenX\scrip ts\startup
Then open RenX, click on "Utilities" in the sidebar and then on the button "MAXScript". There it should already listed in the dropdown menu. Click it again so that it starts.

for 3ds max:
place the script in 3DSMaxInstallDirectory\scripts\startup
similiar like in GMax/RenX.
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Old 08-31-2005, 09:21 AM   #7 (permalink)
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*sigh* I really suck at this. I used the importer to import AITech using AITech_SKL as a skeleton thingy. Now ingame the same thing as above happens, but this time he has what looks like a swarm or angry green dots around him - I presume these are the bones. They appear and disappear randomly. How the hell do I do this supposedly simple task described above - a new skin on a model which is otherwise the same.
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Old 08-31-2005, 09:40 AM   #8 (permalink)
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take a hex editor like Vanguard wrote if u wonna do it in a simple way.
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Old 08-31-2005, 11:39 AM   #9 (permalink)
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You don't even need to import it with the Hex Editor.
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Old 08-31-2005, 03:15 PM   #10 (permalink)
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Yes, but

Quote:
Originally Posted by rich19";p=&quot View Post
EDIT: nooby question I know, bu where would I get one?
I couldnt find one, so I tried to do it with renx again.

Question about the hex editor: Would I be able to get the ini files and models and suchlike afterwards? I am planning to release it as part of something. You guys will get credit if you can solve the problems for me.
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