logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,887

Administrators:
DeeZire, Redemption

There are currently 22 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 09-04-2005, 11:40 PM   #1 (permalink)
Member
 
Join Date: Feb 2003
Location: USA
Posts: 55
Default Changing Models ingame

I was thinking about having ingame TV screens that cycle through images just for kicks and I used the W3DModelDraw ModuleTag for it and I was wondering if there was a way to have it cycle to the next model after X amount of time?
Aut665 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 04:23 AM   #2 (permalink)
Member
 
Join Date: Oct 2004
Location: Slovakia
Posts: 58
Default

"LifetimeUpdate" & "CreateObjectDie"
Retnuh is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 08:28 AM   #3 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Why switch models? You can just have a model with an animation...
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 03:35 PM   #4 (permalink)
Member
 
Join Date: Feb 2003
Location: USA
Posts: 55
Default

Well, how do I make an animation that switches skins?
Aut665 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 04:25 PM   #5 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

u don't, just have copies of the screen each with different skins, and have them move in front of and behind each other over time
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 05:26 PM   #6 (permalink)
Member
 
Join Date: Feb 2003
Location: USA
Posts: 55
Default

ok, the animation idea worked this time, last time they were shooting all over the place. Now I just need to know how to make the animation run slower through the loop. I tried adding more frames but all that did was make the file bigger and it still ran at the same speed. :tard:
Aut665 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 08:14 PM   #7 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

ummm... i think something like this may help, but with a negative value:

AnimationSpeedFactorRange = 0.3 0.3
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 08:40 PM   #8 (permalink)
Member
 
Join Date: Feb 2003
Location: USA
Posts: 55
Default

That works with the current values, negative makes them not move at all.
Aut665 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 10:03 PM   #9 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Texas
Posts: 709
Send a message via ICQ to Vanguard Send a message via AIM to Vanguard Send a message via MSN to Vanguard Send a message via Yahoo to Vanguard
Default

That or you can make a .gif skin and the texture is animated.
Vanguard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2005, 10:15 PM   #10 (permalink)
Senior Member
 
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
Default

Quote:
Originally Posted by Vanguard";p=&quot View Post
That or you can make a .gif skin and the texture is animated.
That works ingame? what does it do to the filesize?
NukeWinter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
changing cameo styles ingame LtZack Generals & Zero Hour Editing 7 09-05-2004 01:17 PM
Merkava ingame Hostile Generals & Zero Hour Editing 6 08-04-2004 12:26 PM
Porting renegade models to generals models Vengence Generals & Zero Hour Editing 1 07-27-2004 12:47 PM
Big Bertha Ingame Uruk-Hai Generals & Zero Hour Editing 17 07-12-2004 06:06 AM
H.U.R ingame! main_concept Generals & Zero Hour Editing 2 04-26-2003 12:12 PM


All times are GMT -4. The time now is 08:26 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.