I was thinking about having ingame TV screens that cycle through images just for kicks and I used the W3DModelDraw ModuleTag for it and I was wondering if there was a way to have it cycle to the next model after X amount of time?
ok, the animation idea worked this time, last time they were shooting all over the place. Now I just need to know how to make the animation run slower through the loop. I tried adding more frames but all that did was make the file bigger and it still ran at the same speed. :tard: