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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Has anyone ever used CaveContain successfully?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-13-2005, 03:36 PM   #1 (permalink)
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Default Has anyone ever used CaveContain successfully?

I need CaveContain for a new unit building system, however, once I try to build an object with a CaveContain module the game crashes, WB is fine with it and I just get a stupid Exception Error in the debug files.
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Old 09-14-2005, 06:17 AM   #2 (permalink)
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Cavecontain also has a tag called Caveindex=
Are you sure how to fill in this tag?
It might be an integer, word, reference, indexation, etc...
I personally, have no clue.

Also, because it is a relic from earlier times, some essential parts may be missing. If I'm correct, WB only traces direct conflicts.
I had errros that passed WB, but that cause a crash the moment the unit was build. Not everything is caught by WB...
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Old 09-14-2005, 04:43 PM   #3 (permalink)
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Yeah, problems in th command set are completly excluded from WB.
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Old 09-15-2005, 02:28 AM   #4 (permalink)
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or problems with upgrades :/
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CaveContain CodeCat Generals & Zero Hour Editing 8 03-14-2005 04:35 PM


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