logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,667
Posts: 94,503

Administrators:
DeeZire, Redemption

There are currently 47 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Extra weapon set upgrades; multiple turret upgrade

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 09-19-2005, 10:12 PM   #1 (permalink)
Member
 
Join Date: May 2004
Posts: 73
Default Extra weapon set upgrades; multiple turret upgrade

I'm basically looking for a way to gain different types of turrets through upgrades. I'd rather not use the overlord contain logic, I'm aiming for something that lets me showsubobject, but for different turrets.

hmm... I probably explained that badly. Let's try this: You create a unit which has no turret, and no weapon. You click on it, and you have two commandset choices. Each grants a different turret that can go on your unit. I suppose it can be done with overlord contain logic, but like I said, I'd rather have these things be true turrets, not a "ride along" type turret.

Thanks
Accele is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-19-2005, 10:25 PM   #2 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
Default

Use Object Replace stuff.
Yuki Kiba Dakatsu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-20-2005, 06:04 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Germany
Posts: 303
Default

You may either use the CRATE logic that is known from GLA vehicles or you may try to get around with ModelConditionUpgrade from the Internet Center.

However since Weaponset upgrades are limited I'd try out the "crate way".
2312222 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-20-2005, 08:22 AM   #4 (permalink)
Member
 
Join Date: May 2004
Posts: 73
Default

I think the crate way is probably best at this point, thanks guys.
Accele is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-20-2005, 03:46 PM   #5 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

Can you explain the crate logic to me...cause i have a hunch on it but i wanna be sure incase i need it in the future...
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need a multiple turret example EvilTiki100 Generals & Zero Hour Editing 9 02-08-2006 08:32 AM
Multiple Weaponset upgrades? Dr_Tall Generals & Zero Hour Editing 4 01-28-2004 03:00 PM
multiple weapon systems on tanks 2312222 Generals & Zero Hour Editing 1 07-23-2003 09:50 AM
Multiple Weaponset upgrades. Jim-Bob Generals & Zero Hour Editing 7 07-21-2003 10:05 PM
multiple upgrades? Jim-Bob Generals & Zero Hour Editing 2 07-14-2003 12:21 PM


All times are GMT -4. The time now is 07:17 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.