ok...
First, i hope you know alot about ini and stuff!
2= For your mission, you will have to have a map.ini or make a mod to where the units can paradrop via objectcreationlist.ini...for example:
Code:
ObjectCreationList SUPERWEAPON_Paradrop3
DeliverPayload
Transport = CINE_AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 20 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 40
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParadrop_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
End
DeliverPayload
Transport = CINE_AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = No
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 20 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaVehicleHumvee 5
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParadrop_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
End
End
and just tack on more and more DeliverPayload thingies until you have all the units you want paradropped...
If you just want a certain type[s] of unit to paradrop from a certain plane at a certain time in a certain spot, you just gotta go on worldbuilder, make a team with all the units you want to paradrop in it, go to the reinforcements tab and add a transport, and script it so that they spawn and drop after spawned...
3: The only way to have the unit running is by using the ParadeRedGuard, they are the only unit with their animation set to walk other than civilian people. You could always make your own walking infantry i guess, but that is a hellovalot easier said than dun...
4: I think i may have a solution to having your raptor dive, but its untested and uncertain. You could make the raptor code, and add a attack locomotor that is at a decreased altitude...