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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-20-2005, 04:58 PM   #1 (permalink)
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Default Noobish but Needed

Hi, i know this sounds extremely noobish, especially for me, but can someone tell me is there and how if there is, a way to make a transport spawn, move to a certain location, THEN drop all the units inside? I have tried to, but it seems that all that happens is right after the spawning process, all the units somehow decide they wanna jump automatically in their current position.

2: How do I make a troop crawler spawn a cannon on its top after getting a upgrade from the command set?


3: How do counters work (I dont know how on earth to use counters, only seconds timers)?
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Old 09-24-2005, 04:18 PM   #2 (permalink)
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help would be appriciated
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Old 09-24-2005, 09:29 PM   #3 (permalink)
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I dunno except for #2:

Copy the overlord code....
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Old 09-25-2005, 05:26 PM   #4 (permalink)
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ok to #3:

You mean scripted counters, right?
Counters can be used to examine whether a value is equal to / geater than / less than (etc.) than a specified value.



example 1:

We use it like a true/false flag. If "false" then do action1, if "true" then do action2

A counter "A" was set to value "0" (false)
*IF* something has happened *THEN* the value of counter "A" becomes "1" (true)
*IF* counter "A" = (equal to) 1 *THEN* some actions happen


example 2:

We examine if more then 20 units have entered an area and then somethin shall happen

A counter "B" was set to value "0"
*IF* one unit from a team passes an area *THEN* add "1" to counter "B" (looped script)
*IF* counter "B" => (greater than or equal to) 21 *THEN* some actions happen
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Old 09-26-2005, 07:27 PM   #5 (permalink)
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#3

so how do people get those timer like timers where like on AOD's how they have sort of a countdown timer?
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Old 09-27-2005, 11:12 AM   #6 (permalink)
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Quote:
Originally Posted by SmokeyDaBear";p=&quot View Post
#3

so how do people get those timer like timers where like on AOD's how they have sort of a countdown timer?
sry, I didn't understand this
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Old 09-27-2005, 05:27 PM   #7 (permalink)
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Well, on some aod's, somehow the maker has this counter on the right side of the screen without a MISSING: tag, and when i looked at the map in worldbuilder, i had a look at the scripts and it says the guy used a counter...i take pics or something to give ya idea if you dont understand...
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Old 09-27-2005, 05:53 PM   #8 (permalink)
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aod=art of defense
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Old 09-28-2005, 02:16 PM   #9 (permalink)
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ok, you mean the counter display.
you need a map.str file to do this (or csf).

this file must contain the following code:

---------------

SCRIPT:CounterName
"Here is the Counter Name string (with doubledot at the end):"
End

---------------

IMPORTANT IS THE TAG "SCRIPT:" to show it up in the WB!
take a simple texteditor to create the file and save it as *.str
Then you need a specific script to show a counter to the user. It's in category "Scripting" / "Counter -- show an individual counter the user."

//EDIT: the map.str file must be placed in the map folder like the map.ini file.
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Old 09-29-2005, 04:39 PM   #10 (permalink)
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oh, so i just put the

SCRIPT:CounterName
"Here is the Counter Name string:
End

in my .str file and that is how you get that counter without the MISSING: Rubbish?
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