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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-27-2005, 05:18 PM   #1 (permalink)
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Default salvage create

hello...

i have a problem with the salvage create, u know, these boxes which are spawned when a vehicle is destroyed by a gla unit.
i have a battle between us and gla forces in a movie and i dont want to see any salvage create...
i think its hast to do something with an ini file...
so i hope u can help me

thx a lot :-)
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Old 09-27-2005, 07:43 PM   #2 (permalink)
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Generally, units that appear in cinematic scenes are not the same as the ones that participate in the actual battle. They use clones of the fighting units they represent, but without the code that would get in the way of the visual effects (such as the module that calls salvage crates on the death of a vehicle).
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Old 09-28-2005, 06:04 AM   #3 (permalink)
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i have tried the CINE units but it doesnt change anything...
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Old 09-28-2005, 01:24 PM   #4 (permalink)
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modify all GLA, USA and China vehicles (including the ones of the Generals) by using a map.ini file which removes the specific SalvageCreate ModuleTag.
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Old 09-29-2005, 10:16 AM   #5 (permalink)
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in map.ini

say "ObjectGLATankScorpion"

"RemoveModuleTag16"

end

Or something along those lines..
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Old 09-29-2005, 12:14 PM   #6 (permalink)
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sorry, I must correct you Wize.
The map.ini must contain the following (just one example):

Object GLATankScorpion
RemoveModule ModuleTag_12 ;removes tag "CreateCrateDie"
End


the numbers (in this case 12) can vary and MUST be the correct ones for each unit.
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Old 09-29-2005, 03:46 PM   #7 (permalink)
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yeap...cause we all know what kinda hell you gotta go thru if ya screw somethin up
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