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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-30-2003, 02:27 PM   #31 (permalink)
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small tip on improving the texture : you need to dirty up the interior angles, like where the crates meet the deck, etc..
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Old 03-30-2003, 03:06 PM   #32 (permalink)
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yeh.. i was thining that my self..
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Old 03-30-2003, 03:34 PM   #33 (permalink)
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OH YES!!!! Finally! It's been so long since i've been able to come to deezire forums. YEEEEEEES!

Anyways..... i don't own Generals, but that tank looks pretty sweet. Although it looks like it will fall foward on its face. I know u just tried to follow the design, but I think it would look a LOT better if you moved the main head and cannon to more of the center of the tank. Or u could fill in the back more so it looks more balanced.
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Old 03-30-2003, 04:11 PM   #34 (permalink)
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lol yeh i agree.. but its 2 late now and i cant be botherd redoing the skin after i added more bits on the back, any way heres an ingame thxz 2 joey, as u can see in the pic when the tank fires the barrel jumps down thats the bones on the barrel but its fixed now i hope.. :scared:
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Old 03-30-2003, 04:49 PM   #35 (permalink)
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I suppose you noticed that also, but you got a scale problem
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Old 03-30-2003, 05:48 PM   #36 (permalink)
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yeah should be much bigger, seeing as it packs a gun of that size
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Old 03-30-2003, 06:11 PM   #37 (permalink)
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yeh that should be fixed aswell ill post a new pic ASAP.
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Old 03-30-2003, 06:59 PM   #38 (permalink)
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Also are we going to use that tank killer for the mod??
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Old 03-30-2003, 07:03 PM   #39 (permalink)
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if u wish..
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