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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-27-2003, 12:43 PM   #1 (permalink)
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Default New Model: Tank Killler

this is my latest project "soviet tank killer" im still in the process of the skin but i think it looks good so far



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Old 03-27-2003, 01:12 PM   #2 (permalink)
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very nice, looks just like the pic

wish i was good at modeling, i dunno where to start
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Old 03-27-2003, 04:53 PM   #3 (permalink)
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Very Cool! That skin is looking great too.

Are you going to animate the tracks?
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Old 03-27-2003, 06:26 PM   #4 (permalink)
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thxz guys i would anim the tracks but the only way i can think of doing that is 2 edit the mesh.. not sure...how it would work. :/
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Old 03-27-2003, 06:36 PM   #5 (permalink)
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thats 1 big gun..lol
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Old 03-27-2003, 06:50 PM   #6 (permalink)
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Quote:
thats 1 big gun..lol
hence the name "tank killer"[
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Old 03-27-2003, 10:19 PM   #7 (permalink)
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Quote:
Originally Posted by WeeRaby2k
thxz guys i would anim the tracks but the only way i can think of doing that is 2 edit the mesh.. not sure...how it would work. :/
I remember proclone saying something about vertex shaders to move the tank treds. I'm still looking into how they work. I'll post some finsdings soon.

In the mean time keep up the good work. Model and skin are looking great.
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Old 03-28-2003, 05:25 AM   #8 (permalink)
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Ok liger n/p

if any 1 reads this thread an knows how 2 anim the treads plz add a reply explaining how,thxz

-WR2K
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Old 03-28-2003, 07:51 AM   #9 (permalink)
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I thought I had a way. Worked in Gmax but did not export.

-using the uvw map to move the texture.

I still think I'm on the right track. I'll keep at it...
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Old 03-28-2003, 07:58 AM   #10 (permalink)
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Ok this is the final update 2 the skin, the model should be up for d/l soon.


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