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Command and Conquer Editing
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Generals & Zero Hour Editing
» New Model: Tank Killler
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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03-27-2003, 12:43 PM
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WeeRaby2k
Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
New Model: Tank Killler
this is my latest project "soviet tank killer" im still in the process of the skin but i think it looks good so far
03-27-2003, 01:12 PM
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Black_Eagle
Senior Member
Join Date: Feb 2003
Location: England
Posts: 194
very nice, looks just like the pic
wish i was good at modeling, i dunno where to start
03-27-2003, 04:53 PM
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Tebrey
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Join Date: Feb 2003
Location: USA
Posts: 335
Very Cool! That skin is looking great too.
Are you going to animate the tracks?
03-27-2003, 06:26 PM
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WeeRaby2k
Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
thxz guys
i would anim the tracks but the only way i can think of doing that is 2 edit the mesh.. not sure...how it would work. :/
03-27-2003, 06:36 PM
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nopeace4u
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Join Date: Feb 2003
Location: USA
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thats 1 big gun..lol
03-27-2003, 06:50 PM
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WeeRaby2k
Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
Quote:
thats 1 big gun..lol
hence the name "tank killer"[
03-27-2003, 10:19 PM
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liger
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Join Date: Feb 2003
Location: Melbourne, Australia
Posts: 66
Quote:
Originally Posted by
WeeRaby2k
thxz guys
i would anim the tracks but the only way i can think of doing that is 2 edit the mesh.. not sure...how it would work. :/
I remember proclone saying something about vertex shaders to move the tank treds. I'm still looking into how they work. I'll post some finsdings soon.
In the mean time keep up the good work. Model and skin are looking great.
03-28-2003, 05:25 AM
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WeeRaby2k
Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
Ok liger n/p
if any 1 reads this thread an knows how 2 anim the treads plz add a reply explaining how,thxz
-WR2K
03-28-2003, 07:51 AM
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Tebrey
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Join Date: Feb 2003
Location: USA
Posts: 335
I thought I had a way. Worked in Gmax but did not export.
-using the uvw map to move the texture.
I still think I'm on the right track. I'll keep at it...
03-28-2003, 07:58 AM
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WeeRaby2k
Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
Ok this is the final update 2 the skin, the model should be up for d/l soon.
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