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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-02-2005, 12:09 PM   #1 (permalink)
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Default WorldBuilder...

Hey DeeZire (if u still support ZH :shifty: ) can you clean some parts of Worldbuilder??? because i think it has uber bad coding because my processor almost got fried....

or can u recode the WHOLE program...

PS: my processor speed is 2.4GHZ :shifty:
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Old 10-04-2005, 01:37 AM   #2 (permalink)
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1 - I doubt he has time (at least right now w/ his projects such as progen, director's cut, B4ME, etc.)
2 - Isn't editing EXEs illegal according to the EULA?
3 - Coding a program from scratch program would be hard since:
A - You'd need to learn/use the generals engine API from dlls and stuff
B - Getting it working with as many as WB's features
C - Getting it to save script/map files (if I'm not wrong you'll need to reverse engineer that)
D - The time to program such an app (EA had a team of programmers)

Its hard to program such an application unless DeeZire put his progress under wraps.
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