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Command and Conquer Editing
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Generals & Zero Hour Editing
» bones, animations...
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-03-2005, 11:47 AM
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gluckol
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Join Date: Oct 2004
Location: Indonesia
Posts: 84
bones, animations...
Hi, what would be a right way to save new bones and its animations?
10-03-2005, 08:35 PM
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SmokeyDaBear
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um...save them then export them...
10-03-2005, 08:45 PM
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NukeWinter
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Join Date: Oct 2003
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http://killasmods.gamemod.net/
10-03-2005, 08:47 PM
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SmokeyDaBear
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lol...figures you would wait for me to say something NukeWinter...lol...j/k...j/k
10-05-2005, 12:34 AM
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gluckol
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I mean what should I do with the export options?
10-05-2005, 02:49 PM
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NukeWinter
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export transform only
10-08-2005, 10:51 PM
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gluckol
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ok, is that for bones or animations?
10-09-2005, 05:06 AM
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2312222
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Join Date: Jul 2003
Location: Germany
Posts: 303
Yeah for both, export transform. You'll have to select Skeleton or (pure) Animation in the W3D export dialog though.
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