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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-07-2005, 05:38 PM   #1 (permalink)
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Default Bridge Limit?

We have trenches that are, in essence, occupyable bridges. However, we have run into a problem. After placing the 24th trench, the first one ceases to work.

My question, therefore, is whether there is a bridge limit of 23 on a map, and if this can be removed if not hardcoded?
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Old 10-07-2005, 06:54 PM   #2 (permalink)
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it proally can be removed but i aint certain
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Old 10-07-2005, 08:13 PM   #3 (permalink)
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Can't fix it
Hardcoded
God Bless EA
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Old 10-08-2005, 03:21 AM   #4 (permalink)
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Quote:
Originally Posted by Waraddict";p=&quot View Post
Can't fix it
Hardcoded
God Bless EA
ROFL :lol: :squint:
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Old 10-08-2005, 07:00 PM   #5 (permalink)
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What a random number for a limit 0_o
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Old 10-09-2005, 10:46 AM   #6 (permalink)
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Well actually its not the number of bridges but rather the amount of bridge you have.

e.g., you could exceed the bridge limit by making one big long bridge, what usually happens if you exceed the bridge limit the first few bridges you have will only graphically exist, physically they cannot be used as bridges.
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Old 10-09-2005, 07:16 PM   #7 (permalink)
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well, i have a problem in worldbuilded sometimes...when i plant bridges, after about 4 or 5, the other ones might:


A) disappear
B) deform and stretch across the map


it is so retarded, i hate bridges on my worldbuilder
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Old 10-13-2005, 09:21 PM   #8 (permalink)
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It's the KindOf = PASSABLE right?
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