logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,887

Administrators:
DeeZire, Redemption

There are currently 24 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Press button & launch special power at this location

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-08-2005, 06:23 AM   #1 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Germany
Posts: 363
Send a message via ICQ to Dibelius
Default Press button & launch special power at this location

Behind this headline stands the problem that maybe some of you also have or had.

So let me tell my case:
I want to launch a special power from a building by pressing a special-power-launch-button. So far no problem! But how can I create this special power at a specific bone in the building model? I do not want to to choose a target for this weapon, because I don't need it for this weapon. The weapon shall only be launched at this specific bone in the building model, so choosing a target would be senseless.

Any ideas?
Dibelius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-09-2005, 11:23 PM   #2 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

Ummmm....


maybe try this...this is taken off the missile defender, and pin points where the laser for the laser guided missiles, come from

Behavior = SpecialAbility ModuleTag_08
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
UpdateModuleStartsAttack = Yes
InitiateSound = MissileDefenderVoiceAttackLaser
End
Behavior = SpecialAbilityUpdate ModuleTag_09
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
StartAbilityRange = 200.0
AbilityAbortRange = 250.0 ;If the target moves outside this range, abort.
PreparationTime = 1000
PersistentPrepTime = 500
SpecialObject = LaserBeam
SpecialObjectAttachToBone = Muzzle01
End

Behavior = SquishCollide ModuleTag_10
;nothing
End
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-09-2005, 11:25 PM   #3 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

notice the "SpecialObjectAttachToBone" that might work, if thats what your asking for
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Button Image location and format in ZH jezmy Generals & Zero Hour Editing 5 06-15-2006 09:45 AM
Special Power Superweapon SamB Generals & Zero Hour Editing 2 11-28-2005 12:36 PM
Witchking Special Power Problems pabtyf3 LOTR: Battle For Middle Earth I & II Editing 0 01-24-2005 05:47 AM
Special Power FRom Shortcut Error pi314159 Generals & Zero Hour Editing 7 11-26-2004 05:50 AM
Special power problems CodeCat Generals & Zero Hour Editing 16 09-30-2004 01:19 PM


All times are GMT -4. The time now is 09:13 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.