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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » [Generals: Resolutions] mod introduction...

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-18-2005, 10:30 PM   #21 (permalink)
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Quote:
Originally Posted by SoldierofLight";p=&quot View Post
I downloaded a model from reneclips. It doesn't have a damage skin so I made one for it. The problem is that it won't apply it. Is there coding in the model telling it what skins to accept? I even tried copying the file, renaming it, and renaming my new skin the same as it. It still used the other skin! So right now I have a plane with no valid damage state.
Does the skin show up fine in Gmax?
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Old 10-19-2005, 09:00 AM   #22 (permalink)
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I couldn't navigate gmax. No matter what I did all it talked about was trees. I'll give it another shot I guess.

Let's say it don't work right. What should I do then?
I know the skin is in the proper format.

All I could think of is that the model was coded by the artist.

I don't know much about this kind of stuff.

While I'm on the subject about not knowing what I am doing...

I am trying to make a new napalm upgrade.

I have made new particle systems, fx, and coding the weapon and nothing seems to work.

How do I connect the OCL to the plain ol' Object name...?
Where can I find the Object names....?

Please help.

I'm at school now, but I will send the coding if neccesary.
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Old 10-19-2005, 09:17 AM   #23 (permalink)
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Originally Posted by Goldeagle";p=&quot View Post
I've already ran into a problem.I'm making a laser ranger for the laser general. The weapon works fine execept it fires from his feet, not his gun. Can someone help fix this? I've tried everything, and nothing works.
did u used the original ranger model of EA? i have a working code for the laser rifle
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Old 10-19-2005, 06:59 PM   #24 (permalink)
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Heres the code for the Ranger's new wespon, if its needed:

Weapon RangerLaserRifle
PrimaryDamage = 10.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 0.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 100.0
DamageType = SMALL_ARMS
DeathType = BURNED
WeaponSpeed = 99999 ; dist/sec
LaserName = Lazr_CrusaderLaserBeam
LaserBoneName = TurretMS01
FireFX = Lazr_WeaponFX_LaserCrusader2
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 100 ; time between shots, msec
ClipSize = 3 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
ProjectileCollidesWith = STRUCTURES WALLS
End

As you can see, it has a bone defined but its not working right. I got the weapon code from the Laser Crusader's. I'm using the standard ranger model as well. Until this gets resolved, I'll work on the airforce general, but any help with this weapon would be nice.
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Old 10-19-2005, 08:24 PM   #25 (permalink)
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I'm sorry to double post, but is there anyway to fix the annoying music bug?(actually make the music play at the begging of the game rather than a long silence then play, not have long spaces of silence between tracks, and have the music repeat after tha last track is finished) Deezire fixed this bug(or bugs, I don't know really) in his Progen mod, and I'd like to fix it on this one to, but I don't know how. Can someone help with this?
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Old 03-15-2006, 04:49 PM   #26 (permalink)
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In case any cares, the Mod is dead due to a lack of time and energy. I have sent all my work to Goldeagle in case he wants to continue.
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