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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-18-2005, 09:57 PM   #11 (permalink)
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now by doing this, does it mean that the tornado particles wont recycle and spawn after only one time, or can it work everytime the aurora bomb is dropped?
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Old 10-18-2005, 10:24 PM   #12 (permalink)
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I always thought that Lifetime and SystemLifetime is in Frames Per Second, try lowering it. Basically that if you set it to 30, it would last about 1 second. I could be wrong however...

Also note that Lifetime should be like 250 since it is the lifetime for each particle and making the engine keep track of non-visible particles is a waste of resources.

Systemlifetime is how long the emitter, the thing that releases particles, lasts.
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Old 10-19-2005, 04:41 PM   #13 (permalink)
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ok, thanx for the info, cause i was just about to post that CommieDog's idea didnt work; it still keeps spawning...
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Old 10-23-2005, 07:50 AM   #14 (permalink)
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He's right, Lifetime controls when the particle will delete itself from the game. SystemLifetime controls how long the particlesystem will keep spawning individal particles.

I don't know why the particles keep spawning until the end of the game. It is a common misconception that Lifetime, SystemLifetime, InitalDelay and BurstDelay are measured in milliseconds. In fact, they are measured in frames. In a 30fps game, 1 frame translates to 33 real life milliseconds. So your tornado should only spawn for 165000ms (165s or 2.75 minutes)
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Old 10-24-2005, 03:56 PM   #15 (permalink)
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well, all is good now, it works THANX TO ALL!
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Old 10-25-2005, 03:07 AM   #16 (permalink)
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What was the problem?
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Old 10-25-2005, 05:23 PM   #17 (permalink)
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please read page one...
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Old 10-26-2005, 02:35 AM   #18 (permalink)
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I was referring specifically to what problem in the code caused the never-ending tornado.
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Old 10-26-2005, 08:27 PM   #19 (permalink)
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ohhh...i think it was the systemlifetime in the particle system ini that was screwin things up...thanx
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Old 10-27-2005, 06:01 PM   #20 (permalink)
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ok then
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