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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-19-2005, 08:38 PM   #11 (permalink)
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yea...sorry...but it still has something to do with Renx and entrances and exits and stuff...
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Old 10-22-2005, 05:26 AM   #12 (permalink)
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Quote:
Originally Posted by GuyInTheWindow";p=&quot View Post
As for the hill infont, you could just require the factory to have a "buffer zone" out the entrance. Almost how barracks do that to let the infantry get out. I'm not sure but it has something to do with the code right above the shadow code (Geometry prefixes).
a buffer zone seems to be the best way to avoid those bugs. and there trackmarks are not really important I think. It was just something that came in my mind when I thought about it.
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