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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

View Poll Results: After seeing my website what do you think of Ewars
Great Idea! 2 22.22%
Its ok 1 11.11%
how about something more exciting 4 44.44%
I'd like to help and im e-mailing u now. 2 22.22%
Voters: 9. You may not vote on this poll

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Old 10-18-2005, 07:36 PM   #1 (permalink)
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Default Expanded Wars Looking For Team

I have finished putting together a project that will become a total conversion for Zero hour. This mod project adds 3 new sides and 9 new generals for those 3 sides. It also changes the 3 old sides and their generals to be a little more tuned to the new mod enviroment.

I have already finished parts of the code and would greatly accept any help in coding, modeling, skinning, and mapping. If you would like to help e-mail me at mods12345@yahoo.com or visit my website for information on how you can help, or visit my web site here

Expanded Wars Homepage

Thanks
-Phantom139
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Old 10-18-2005, 07:40 PM   #2 (permalink)
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I will help ya with coding, and modelling, and skinning as best i can...
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Old 10-18-2005, 07:43 PM   #3 (permalink)
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Thanks a bunch
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Old 10-18-2005, 07:46 PM   #4 (permalink)
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No Problem man...
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Old 10-18-2005, 08:03 PM   #5 (permalink)
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Not to sound too negative, but this seems a bit of a lame duck to me; it's nothing special, and the new factions are poor and unimaginative. You also need to lookup the definition of 'Total Conversion', which this clearly is not.
I'm going to shut up now, in the hope of not being too detractive.

Best of luck with your mod anyway.
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Old 10-18-2005, 08:11 PM   #6 (permalink)
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we can improve on it...besides its his first mod...
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Old 10-23-2005, 07:16 PM   #7 (permalink)
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Heh, I will just play it when it is done, I mean, take my thought process on this mod:
CnC Holland
-I thaught it would suck, I mean, Holland, cant you pick a better war country, I am part Dutch, but still... Holland...
-Then I played it, I drooled about the same as if I was staring at the girl I like, and that is a puddle right there...

So, I will play it, and if it sucks, I will say so, if it rocks, I will say so, simple :P
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Old 10-25-2005, 05:22 PM   #8 (permalink)
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......

u will see what I mean by Total Conversion when it's done, Trust me, you will be drooling on how mush fun Blasting an omponent with fuel death or striking with hover laser tanks actually is.

Plus I havent updated that page in a while.... There is a lot more that should be on it that isnt.
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Old 10-28-2005, 04:47 PM   #9 (permalink)
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So far we have started to move into production on this mod

Thanks to smoky we have completed a superweapon. The fuel strike works perfectly now and we are moving into adding the 8 remaining factions.

If you would like to post info I would like you to visit here:

Phantom Clan Development Web Fourms

you may also join the modding team from there and get more "exclusive" pictures from our mod there when mod development continues.

I will have the pic of the fuel strike here in a few minutes.

-----------------Edit---------------------------


-phantom139
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Old 10-28-2005, 07:08 PM   #10 (permalink)
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Quote:
Originally Posted by Phantom139";p=&quot View Post

-phantom139
Sweet sweet napalm goodness, just like how mom used to make.
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