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Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205
Administrators:
DeeZire, Redemption
There are currently 95 users online.
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
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View Poll Results: After seeing my website what do you think of Ewars
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Great Idea!
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2 |
22.22% |
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Its ok
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1 |
11.11% |
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how about something more exciting
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4 |
44.44% |
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I'd like to help and im e-mailing u now.
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22.22% |
10-18-2005, 07:36 PM
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#1 (permalink)
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Member
Join Date: Aug 2005
Location: Stillman Valley,Illinois
Posts: 65
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Expanded Wars Looking For Team
I have finished putting together a project that will become a total conversion for Zero hour. This mod project adds 3 new sides and 9 new generals for those 3 sides. It also changes the 3 old sides and their generals to be a little more tuned to the new mod enviroment.
I have already finished parts of the code and would greatly accept any help in coding, modeling, skinning, and mapping. If you would like to help e-mail me at mods12345@yahoo.com or visit my website for information on how you can help, or visit my web site here
Expanded Wars Homepage
Thanks
-Phantom139
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10-18-2005, 07:40 PM
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#2 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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I will help ya with coding, and modelling, and skinning as best i can...
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10-18-2005, 07:43 PM
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#3 (permalink)
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Member
Join Date: Aug 2005
Location: Stillman Valley,Illinois
Posts: 65
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Thanks a bunch
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10-18-2005, 07:46 PM
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#4 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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No Problem man...
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10-18-2005, 08:03 PM
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#5 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Not to sound too negative, but this seems a bit of a lame duck to me; it's nothing special, and the new factions are poor and unimaginative. You also need to lookup the definition of 'Total Conversion', which this clearly is not.
I'm going to shut up now, in the hope of not being too detractive.
Best of luck with your mod anyway.
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10-18-2005, 08:11 PM
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#6 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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we can improve on it...besides its his first mod...
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10-23-2005, 07:16 PM
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#7 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Heh, I will just play it when it is done, I mean, take my thought process on this mod:
CnC Holland
-I thaught it would suck, I mean, Holland, cant you pick a better war country, I am part Dutch, but still... Holland...
-Then I played it, I drooled about the same as if I was staring at the girl I like, and that is a puddle right there...
So, I will play it, and if it sucks, I will say so, if it rocks, I will say so, simple :P
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10-25-2005, 05:22 PM
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#8 (permalink)
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Member
Join Date: Aug 2005
Location: Stillman Valley,Illinois
Posts: 65
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......
u will see what I mean by Total Conversion when it's done, Trust me, you will be drooling on how mush fun Blasting an omponent with fuel death or striking with hover laser tanks actually is.
Plus I havent updated that page in a while.... There is a lot more that should be on it that isnt.
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10-28-2005, 04:47 PM
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#9 (permalink)
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Member
Join Date: Aug 2005
Location: Stillman Valley,Illinois
Posts: 65
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So far we have started to move into production on this mod
Thanks to smoky we have completed a superweapon. The fuel strike works perfectly now and we are moving into adding the 8 remaining factions.
If you would like to post info I would like you to visit here:
Phantom Clan Development Web Fourms
you may also join the modding team from there and get more "exclusive" pictures from our mod there when mod development continues.
I will have the pic of the fuel strike here in a few minutes.
-----------------Edit---------------------------
-phantom139
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10-28-2005, 07:08 PM
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#10 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Quote:
Originally Posted by Phantom139";p="

-phantom139
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Sweet sweet napalm goodness, just like how mom used to make. 
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