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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-19-2005, 02:01 PM   #1 (permalink)
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Default Disabling replay function?

I recall reading about this a while ago, but i can't seem to find it: Is there a way to stop generals from recording the replay? My pc isn't all that great, so any cpu cycles saved are great.

edit: Oh, and to acredit my lousy google skills, i tried to find a tutorial that runs trough adding a new unit step by step, going trough every .ini, but i can't find it, any help? (run on sentance anyone?)
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Old 10-19-2005, 04:40 PM   #2 (permalink)
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Well I think replay recording is hardcoded, plus it doesn't really even affect the gameplay (maybe like 0.05 fps impact). If you want faster games, try not playing a map that requires hard/complicated pathing algarithems (e.g. plain open map). For some odd reason its really bad pathing code they have an even lags my computer (which is pretty good).

Well for creating a new unit the easiest way is to:
- get a unit you want to base it off of (in the objects folder)
- copy the entire object and paste it in a new file in the objects folder (so it's eaiser to edit)
- rename the object to some unique name
- Change some simple settings (eg - health, buildcost, buildtime, etc.)
- Copy the build button of the unit (eg if you copied the humvee you should copy Command_ConstructAmericaVehicleHumvee in the CommandButton.ini)
- rename the newly copied CommandButton, and change Object to what's your name of your object. (eg - Command_ConstructMyUberHumvee)


- Find a building for the button to be on (in CommandSet.ini). Make sure that it isn't filled (max is 12 buttons). In this eg(continuing from above) I'm add my button inbetween 2 & 4 in AmericaCommandCenterCommandSet (vanilla usa's command center). I'll add it like this:
3 = Command_ConstructMyUberHumvee
Change 3 to where ever you want the button to be on the command bar (the comments on the top of the file should give you a visual) and change 'Command_ConstructMyUberHumvee' to whatever your command button's name was.


*Don't forget to save your edited files! *
*Note - Names CANNOT HAVE SPACES. You can use _.*


Your files should be in CnCGZH Base Directory\Data\INI
Test it out!

*Editing Weapons* (for your custom unit)
- Open up Weapon.ini and copy a weapon you'd like to mimic. Try not to use the superweapons, or kamikazi weapons (they work a bit differently).

*Note dummy weapons weapons that "help" the unit/its child objects to fire at stuff ordered by the player and are not suppose to do any damage.*

- Rename the weapon name and change some stuff (eg. primarydamage, range, primarydamageraduis, etc.)
- In your unit find something simular to this (in this case, its from the humvee):
Code:
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY HumveeGun
    Weapon = SECONDARY HumveeMissileWeaponAirDummy
  End
- Replace the PRIMARY weapon (word after the PRIMARY text) with your weaponname.

- Test it out



If you get an error you can generally pinpoint where it's coming from by reading the text file generated at My Documents\Command and Conquer Generals Zero Hour Data\ReleaseCrashInfo.txt. Its Command and Conquer Generals Data for regular generals.

If you still don't think that's detailed enough, just specify where your unsure and I'll post more details.


*Edit - Little more friendly on the eye*

You can also visit gendev and their adding a new unit tutorial specifically
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Old 10-19-2005, 04:48 PM   #3 (permalink)
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Well um...GuyInTheWindow pretty much sumed all of the steps to adding a new basic unit up for you. There are more steps for advanced stuff, but wait till you get the basic logic of this stuff first. I would also advise, if you havent already, that you get GMAX and RENX...
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Old 10-19-2005, 05:51 PM   #4 (permalink)
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I'm not really going to bother much with making my own models, voxels for ra2 i can do, but ordinary models i'm no star with.
Thanks alot for the tut, guyinthewindow!
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Old 10-19-2005, 06:02 PM   #5 (permalink)
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No problem . You should download gmax and renx, incase you want to model later on since discreet/autodesk recently removed support of it and will no longer be downloadable in about a month.
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Old 10-19-2005, 06:52 PM   #6 (permalink)
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yea...thats why i was tellin ya to get it when you can, cause they gonna pull it from the shelf soon...
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