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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-28-2003, 02:08 PM   #1 (permalink)
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Default The Napalm Strike

There is something wrong with the Napalm Strike itself. It doesn't creates a firestorm or any serious damage to its target.

According to last games I've played - 8 napalm missiles have to hit the target together, in order to create a firestorm. The formation created by the Napalm Strike only consists in 5 MiGs, and each one with only one missile.

What I'd like to know is - Is there any possibility to add more MiGs for said formation, or give those MiGs more than one missile each?

:/
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Old 03-28-2003, 02:10 PM   #2 (permalink)
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Default

increase FormationSize or Payload tags



at least read the ini files
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Old 03-29-2003, 02:02 PM   #3 (permalink)
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Default

Quote:
Originally Posted by Shadow
increase FormationSize or Payload tags



at least read the ini files
:scared:

Well, a Napalm Strike with 8 MiGs wouldn't be so cool, so I'd prefer to add more missiles to each MiG. Only problem is that it DOESN'T WORKS.

I've tried to give each MiG two missiles, and gave a time between one missile and the other to be launched, but still, only one missile is sent to designated target (As 100 being the value of delay between the missiles to be launched).

Any help? :cry:
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Old 03-29-2003, 03:43 PM   #4 (permalink)
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Default

This happened to me too. I've been looking at the inis and I think there might be a solution. The Napalm striker mig has a transport module to allow it to be used as a sp. One of the lines in the module is Destroyriderswhoarenotfreetoexit (or something like that). Try changing this to no and see what happens. I haven't tried this myself so I don't know if it works.

I got over the problem by using 2 groups of 5 migs with the second set to startatmaxvelocity=no. Didn't look too bad.
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Old 03-29-2003, 04:23 PM   #5 (permalink)
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You could just try and edit the factionunit.ini and check the migs that are used for the napalm strike (ChinaJetMIGNapalmStriker). It should state there what weapon it uses.

Now open up weapon.ini, check for that weapon and there you'll see Clipsize. If you change that amount, you can put more missiles on a Napalm mig. HOWEVER, this also means that the regular mig has more missiles.

In order to avoid that, copy/paste the napalmmissileweapon, rename it (like napalmmissileweapon1) and change the clip of THAT weapon.

Now just edit the Napalm Strike mig to use the new edited weapon and set the missiles to use everything in the clip...
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Old 03-29-2003, 05:27 PM   #6 (permalink)
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Quote:
Originally Posted by CopyKat
You could just try and edit the factionunit.ini and check the migs that are used for the napalm strike (ChinaJetMIGNapalmStriker). It should state there what weapon it uses.

Now open up weapon.ini, check for that weapon and there you'll see Clipsize. If you change that amount, you can put more missiles on a Napalm mig. HOWEVER, this also means that the regular mig has more missiles.

In order to avoid that, copy/paste the napalmmissileweapon, rename it (like napalmmissileweapon1) and change the clip of THAT weapon.

Now just edit the Napalm Strike mig to use the new edited weapon and set the missiles to use everything in the clip...
Great info. Thanks CopyKat.
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Old 04-01-2003, 05:05 PM   #7 (permalink)
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Default Found it

Quote:
Originally Posted by AllGusto
Quote:
Originally Posted by CopyKat
You could just try and edit the factionunit.ini and check the migs that are used for the napalm strike (ChinaJetMIGNapalmStriker). It should state there what weapon it uses.

Now open up weapon.ini, check for that weapon and there you'll see Clipsize. If you change that amount, you can put more missiles on a Napalm mig. HOWEVER, this also means that the regular mig has more missiles.

In order to avoid that, copy/paste the napalmmissileweapon, rename it (like napalmmissileweapon1) and change the clip of THAT weapon.

Now just edit the Napalm Strike mig to use the new edited weapon and set the missiles to use everything in the clip...
Great info. Thanks CopyKat.
Hey i tried that but it did exactly the same thing with just one missile firing i looked at someone elses suggestion bout the B52's in the Carpet Bombing and realised its in the ObjectCreationList.ini file, all u do is go down to the section: -

ObjectCreationList SUPERWEAPON_NapalmStrike
DeliverPayload
Transport = ChinaJetMIGNapalmStriker
FormationSize = 5 ;<< how many there are
FormationSpacing = 35.0
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-10
DropDelay = 0
Payload = NapalmMissile 1 ; <<< How many bombs it drops
FireWeapon = Yes
DeliveryDistance = 300
WeaponConvergenceFactor = 1.0
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCNapalmStrike_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End


If thats of ne help to ya, i aint tried to see if it does create a firestorm yet jus realised now n came str8 here cause i remmebered u was askin bout it
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Old 04-02-2003, 04:12 AM   #8 (permalink)
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Default figured it out!

finally, after tons of thinking work and experimentation, i got it to work...
u'll need to edit two inis for this trick to work: objectcreationlist (thanx anarch1st) and the factionunit...

my solution (i know, it isn't the most elegant one in coding terms, but it looks very slick) is to create a new unit (call it Napalmstriker or something) give it the general specs of an a10 and change all the art parameters and standart behaviour to the data of the MIG (weaponsets, speed etc.) so it LOOKS like a MIG... the rest is easy, change the objectcreationlist on the entry of the NapalmStrike and make it (almost) similar to the a10 attacks (you can find them right underneath the napalmstrike entry) then edit some values so the attack also looks like a mig attacking (changing the amount of bombs dropped, divespeed, formation, etc...)

Now you have one fancy looking napalmstrike with MIGs that aren't really migs, but hey, who can tell??
BURN EM!! party 0n folks
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Old 04-14-2003, 08:53 AM   #9 (permalink)
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Simply changing the line to Payload = NapalmMissile 10 under NapalmStrike will enable the 5 migs to create a firestorm. Don't worry, it wont fire 10 missiles each, their air speed will not allow it. A lower number might create the same effect, but I did not test it.
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