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Originally Posted by AllGusto
Quote:
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Originally Posted by CopyKat
You could just try and edit the factionunit.ini and check the migs that are used for the napalm strike (ChinaJetMIGNapalmStriker). It should state there what weapon it uses.
Now open up weapon.ini, check for that weapon and there you'll see Clipsize. If you change that amount, you can put more missiles on a Napalm mig. HOWEVER, this also means that the regular mig has more missiles.
In order to avoid that, copy/paste the napalmmissileweapon, rename it (like napalmmissileweapon1) and change the clip of THAT weapon.
Now just edit the Napalm Strike mig to use the new edited weapon and set the missiles to use everything in the clip...
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Great info. Thanks CopyKat.
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Hey i tried that but it did exactly the same thing with just one missile firing i looked at someone elses suggestion bout the B52's in the Carpet Bombing and realised its in the ObjectCreationList.ini file, all u do is go down to the section: -
ObjectCreationList SUPERWEAPON_NapalmStrike
DeliverPayload
Transport = ChinaJetMIGNapalmStriker
FormationSize = 5 ;<< how many there are
FormationSpacing = 35.0
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-10
DropDelay = 0
Payload = NapalmMissile 1 ; <<< How many bombs it drops
FireWeapon = Yes
DeliveryDistance = 300
WeaponConvergenceFactor = 1.0
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCNapalmStrike_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
If thats of ne help to ya, i aint tried to see if it does create a firestorm yet jus realised now n came str8 here cause i remmebered u was askin bout it
