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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-25-2005, 09:36 AM   #11 (permalink)
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Should do the trick if I recall correctly
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Old 10-25-2005, 03:44 PM   #12 (permalink)
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I'd say looking up the properties and mimicking the code on weapon objects like bombs, projectiles would be the best way to go.
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Old 10-25-2005, 07:03 PM   #13 (permalink)
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ok thanx all i will try it later and see what happens
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