Quote:
Originally Posted by Goldeagle";p="
Hm, so bones are in the models themselves? This makes thing more difficult..... What
I'm trying to do is make a laser weapon for the laser gens ranger, but it fires from
his feet, not his rifle. Will making his weaponfireFX bone the same as the laser's
bone fix it? The laser crusader is set up like this, so that why I'm asking. What can
I import a model to so I can edit its bones? This has been a big help, thanks alot.
I do have one more thing to request if someone will help. My friend SoldierofLight
is also working on this mod, and is having alot of trouble with new models and new
particle systems(fire particles I think).
Could someone help him? His questions are in the Generals:Resolutions post.
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While any max object can be a W3d bone, what determines whether it is or not is the W3d export options in RenX.Bones in game are simply co-ordinates that the game uses for things to occur in the right places.For example, you have muzzleflash bones and weapon launch bones so that your weapons effects and projectiles occur at the right place(ie the end of the barrel).You can give your bones any name you like when you model(there are some exceptions here, like wheels and tank tracks), just remember to give the bones the same name in the ini file as what you used in the model.