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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-23-2005, 06:27 PM   #1 (permalink)
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Default Questions about bones.

I know this will probably sound silly, but I don't really know what bones

are. Can someone be nice enough to answer these questions? What are

bones exactly? What do they do? How can I make a new bone, like a laser

bone for a new laser weapon? How can modify existing bones? I can't find

the file that defines what the bones do(like what the laser bone means, for example). Any help with this stuff would be

really appreciated. The reason I'm asking is becuase I'm making new

weapons, and I think the bones are what is messing things up.
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Old 10-23-2005, 06:34 PM   #2 (permalink)
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Well, bones tell the game stuff like where projectiles, particles, spawns, and other things happen. You make a bone by making a sphere & making it so it has no sides, I think the lowest you can go is four I think. To make it a bone, when you export, check Export Transform (Bone) AND NOTHING ELSE! Infantry are way more complicated, but I would be willing to get into that if you really needed it.

Hopefully that helps.
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Old 10-23-2005, 10:29 PM   #3 (permalink)
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Basically, a bone is a set of coordinates on a model. So, technically, all of a model's mesh objects are bones as well (unless you choose not to export bone information). But usually modelers want special points for the purposes Kitsune listed, so they create a simple object in the scene and choose not to export any polygons associated with it.
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Old 10-24-2005, 03:47 PM   #4 (permalink)
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Bones are a set item that can be used to spawn or activate certain objects or events [eg. WINGTIP01 (an airplanes wingtip trail), MUZZLE01 (a tanks projectile spawn point), ENGINE01 (an airplanes engine exhaust)]. When you import a model, these bones are usually colored lime green. To make a new bone, either:

A) Copy an existing bone using the Shift + left click technique

B) Go to Animation<Create Bones
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Old 10-24-2005, 07:48 PM   #5 (permalink)
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Hm, so bones are in the models themselves? This makes thing more difficult..... What

I'm trying to do is make a laser weapon for the laser gens ranger, but it fires from

his feet, not his rifle. Will making his weaponfireFX bone the same as the laser's

bone fix it? The laser crusader is set up like this, so that why I'm asking. What can

I import a model to so I can edit its bones? This has been a big help, thanks alot.

I do have one more thing to request if someone will help. My friend SoldierofLight

is also working on this mod, and is having alot of trouble with new models and new

particle systems(fire particles I think).

Could someone help him? His questions are in the Generals:Resolutions post.
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Old 10-25-2005, 04:31 AM   #6 (permalink)
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use this code this a perfectly working laser rifle

;------------------------------------------------------------------------------
Weapon Lazr_RangerLaserRifle
PrimaryDamage = 5.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 0.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 100.0
MinimumAttackRange = 4.0
DamageType = SMALL_ARMS
DeathType = BURNED ;;NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = NONE ; dist/sec
LaserName = 'your new laser effects goes here'
LaserBoneName = MUZZLE01
FireFX = 'your new fire effects goes here'
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 400 ; time between shots, msec
ClipSize = 4 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
ProjectileCollidesWith = STRUCTURES WALLS
End

PS: dont edit infantry models if u dont know how to properly rig them or face an evil bug
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Old 10-25-2005, 06:53 PM   #7 (permalink)
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yea...infantry is basically a whole nother topic. Because with infantry bones, you gotta do all the wwskins and attaching to bone and all this other confusing crap that even I dont know much about. Basically for now, stick to vehicles and such...
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Old 10-25-2005, 07:01 PM   #8 (permalink)
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Hopefully the weapon code IraqiPeople gave me will work(haven't tested it yet, but it should), and that will only leave laser burton, which might use the same code. Then I'm done with laser infantry, and on to easier to deal with vehicles . Stop by the Generals Resolutions post, I should have an update soon, due to everyone's help. Thanks alot everyone!
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Old 10-25-2005, 07:05 PM   #9 (permalink)
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man you looooooove lasers lmao...
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Old 10-25-2005, 07:18 PM   #10 (permalink)
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I'm reactivateing all the stuff for the laser gen that was taken out before ZH was shipped. Theres quite alot.... I'm also in charge of the airforce gen, base USA, all the GLAs, and the new USA Drone gen. My friend SoldierofLight is working on the other sides and generals, but is having some problems.... mainly models that won't show up, or don't use their damage skins, they just turn invisable when they get damaged....
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