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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-27-2005, 03:51 PM   #1 (permalink)
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Default How do i make my tank treads move?

Hi, i made a buncha new tanks, and i dont know how to make the treads move when the tanks do. Can someone tell me how? Is it a renx solution or just some coding that needs to be done? Thanks in advance...
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Old 10-27-2005, 06:15 PM   #2 (permalink)
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Killasmods Tank Tutorials
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Old 10-27-2005, 07:55 PM   #3 (permalink)
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Thanks Nuke, i will look into that...
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Old 10-27-2005, 08:07 PM   #4 (permalink)
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as i said, my job here is to help, and keep the forum clear of n00bs.
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Old 11-02-2005, 08:07 AM   #5 (permalink)
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http://forums.revora.net/index.php?showtopic=25390

For the most complete, total, systematic, all you need to know, illustrated guide on making treads move
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Old 11-02-2005, 03:36 PM   #6 (permalink)
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Well, i figured out how to make em move now...kinda, i just took a tube, skinned it the same color as tank treads, and used animation/editable mesh to move the vertices around as if it were moving...
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Old 11-02-2005, 05:32 PM   #7 (permalink)
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so you got them to stop when the tank does? Got one going backwards when the tank turns?
Doing it that way is inefficient and ineffective, since all it really takes is 1 word and a number and a few clicks...
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Old 11-02-2005, 08:41 PM   #8 (permalink)
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ok i guess i gotta re do lmao
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