Quote:
Originally Posted by GuyInTheWindow";p="
Also that if your doing a total conversion, you could make all the default INIs blank to optimize(i think) the game so that it doesn't have to load zh/gen objects that you'll probably not use.
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here a short tip for those of u who really need to have all old faction buildings / units deleted (except weapons).
EFFECTS:
- old units will be shown up under one and the same Side in WB
- you can reduce the memory space which the original INI files normally need.
1. open "PlayerTemplate.ini" and copy the Side
Civilian and rename it to
UNUSED or whatever.
2. place all original object INI files in Data\INI\Object\... and go through each file.
3. In every file you only have to leave the name of the Object and to which side it belongs (Side = UNUSED; so it is shown up under UNUSED in WB)
example:
Code:
;----------
Object AmericaInfantryRanger
Side = UNUSED
End
;----------
Object AmericaInfantryMissileDefeder
Side = UNUSED
End
...
4. Make sure, you don't delete weapon objects, because weapon objects are used very often anywhere and you could need them for you TC as well.