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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-30-2005, 04:17 PM   #11 (permalink)
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hehe, roadkillsoldier, if you need help, let me know with a pm, if you have msn messenger, thats even better. one piece of advice, DO NOT use Chiliskinner!!!
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Old 10-30-2005, 04:39 PM   #12 (permalink)
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LMAO yes do not...
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Old 10-30-2005, 05:17 PM   #13 (permalink)
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ok my msn is neo_geneside@hotmail.com

now i have this problem (apart from making textures ... cus i just dont know how to make anything more than signatures lol) when i apply a texture (just a plane camo texture, not a skin) , it works for once face, then on the other faces it stretches---------

So on the tank, at the front part of the Tread Armor, the texture is normal, then the sides of the Tread Armor, it is stretched
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Old 10-30-2005, 05:46 PM   #14 (permalink)
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well, the only thing i can think of off that bat is to just scale down the plane that is the tread armor and arrange as necessary...if you want, you can just e mail me the skin and tank and i will try to do it for you...
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Old 10-30-2005, 06:04 PM   #15 (permalink)
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also can you post a after shot of the tank if you sucessfully get it skinned and what not cause i would love to see how that things looks when your done!
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Old 10-30-2005, 06:15 PM   #16 (permalink)
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ok i think i have found out why it is stretching (for now cus i gotta go i just scaled the texture) its selecting only one face, and not the whole shape, so its texturing on side of the shape properly, and then it just stretches the texture onto the other ones.

So now i need to know, how do i UVW the whole shape, and then apply a texture that will wrap around them all?

C ya all tomorrow for the reply
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Old 10-30-2005, 06:30 PM   #17 (permalink)
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well, i can help with that, just contact me.
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