Still dont work
Object EMCJetFlanker
; *** ART Parameters ***
SelectPortrait = Rank_Commander_China
ButtonImage = Rank_Commander_China
;UpgradeCameo1 = Upgrade_AmericaLaserMissiles
;UpgradeCameo2 = Upgrade_AmericaAdvancedTraining
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
Draw = W3DModelDraw ModuleTag_01
ExtraPublicBone = Missile01
ExtraPublicBone = Missile02
ExtraPublicBone = Missile03
ExtraPublicBone = Missile04
ExtraPublicBone = Missile05
ExtraPublicBone = Missile06
ProjectileBoneFeedbackEnabledSlots = PRIMARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
DefaultConditionState
Model = su37
HideSubObject = BurnerFX01 BurnerFX02
WeaponFireFXBone = PRIMARY WeaponA
WeaponHideShowBone = PRIMARY Missile
End
ConditionState = JETEXHAUST
Model = su37
; exhaust
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
WeaponFireFXBone = PRIMARY WeaponA
WeaponLaunchBone = PRIMARY WeaponA
WeaponHideShowBone = PRIMARY Missile
End
ConditionState = JETEXHAUST JETAFTERBURNER
Model = su37
; afterburner
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
ParticleSysBone = Smoke03 TakeoffExhaust
End
ConditionState = REALLYDAMAGED
Model = su37
; damage
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrailBlack
ParticleSysBone = Wingtip02 JetContrailBlack
End
ConditionState = USING_WEAPON_A
Model = su37
WeaponFireFXBone = PRIMARY WeaponA
WeaponLaunchBone = PRIMARY WeaponA
WeaponHideShowBone = PRIMARY Missile
End
OkToChangeModelColor = Yes
End