logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,667
Posts: 94,503

Administrators:
DeeZire, Redemption

There are currently 50 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 11-03-2005, 03:37 PM   #11 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

hmmm i used a skin that wasnt named zhca on one of my units....and it looks fine to me...only problem is I aint a good bone attacher so his arms all screwed up...
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-03-2005, 06:42 PM   #12 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 134
Default

Quote:
Originally Posted by NukeWinter";p=&quot View Post
well, for one, it cuts poly counts, say you want to have a crosshair shape on a tank turret be housecolor, how would you detatch that?
Like a tank turrent in the shape of a +/x shape? or like just a +/x in the texture file?

if its just the shape you set the sublevel to polygon and select the faces/polygons that make up the shape and deattach it. I still don't fully see how it cuts polycounts since deattaching it will still be the same number of polygons.

If you wanted it to be a texture, you could just model it out because it might actually be faster. Alpha map calculations aren't very friendly stuff. I guess it would work out okay, but I'm a usability guy, and a small +/x thing isn't a great way to identify a player's unit IMHO.

Okay I'll shutup now.
GuyInTheWindow is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Arrakis: War of the Great Houses Anthrax-1 Other C&C Editing 2 12-24-2004 05:29 PM
Changing color of laser to match color of player? Vger Generals & Zero Hour Editing 12 07-25-2004 03:30 AM
Matching Particle cannon color with player color ? Mikerator Generals & Zero Hour Editing 12 02-20-2004 09:51 AM
Storming houses Botjer Generals & Zero Hour Editing 16 11-02-2003 06:10 AM
sub houses sslee Red Alert 2 & Yuri's Revenge Editing 2 01-15-2003 02:26 PM


All times are GMT -4. The time now is 07:14 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.