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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-30-2005, 08:12 PM
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#1 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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zhca_ color houses
Okay, I have done the aplha stuff & I made the infantry use team colors on their sleeves, their star, & the backpack. But now what I want to do is make the tanks & buildings use it. It works, but for some reason the whole building changes color, the aplha maps are perfect, & the texture is named zhca_whatever!
I dont know what is going on, is this hardcoded?
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10-30-2005, 08:33 PM
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#2 (permalink)
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Senior Member
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
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try looking in infantry w3ds in renx, see what material properties are defined. (hope it ain't hardcoded, cuase i'm using it on a vehicle soon)
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10-30-2005, 10:12 PM
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#3 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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also, you might want to check the building's renx name and make sure that the building's skin is re applied
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10-31-2005, 05:57 PM
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#4 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Texas
Posts: 709
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No you just name the texture file zhca_Name here.
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10-31-2005, 06:12 PM
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#5 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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I did, the problem is the whole building changes color!!!
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10-31-2005, 08:48 PM
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#6 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Maybe it only works on infantry. It's possible that the INFANTRY KindOf triggers it or something...
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10-31-2005, 09:49 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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that is actually a good argument, cause why else would ALL the infantry texutures be zhca and the other stuff could be like AB or CB or CV and such
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11-02-2005, 10:52 PM
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#8 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Okay, fixed, if this happens, redo your alpha map, resave your file as a new name, & apply it to the model.
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11-02-2005, 11:08 PM
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#9 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 134
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Why do you need zhca_ housecolor anyway? the only real reason why infantry need it is because that they are deformable meshes and would be harder to animate without it. For structures/vehicles you can just select the polygon(s) and deattach them and rename the new object to HOUSECOLOR0x (and ofcourse link them if need be). Unless there's something else special about using zhca_ housecolor that I'm not aware of besides that it allows a texture + housecolor to be combined in to one texture pass.
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11-03-2005, 02:59 PM
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#10 (permalink)
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Senior Member
Join Date: Oct 2003
Location: In front of my computer...
Posts: 215
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well, for one, it cuts poly counts, say you want to have a crosshair shape on a tank turret be housecolor, how would you detatch that?
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