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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Tech War Fortress, a new tech building SW & ROTR

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-02-2005, 06:25 AM   #1 (permalink)
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Default Tech War Fortress, a new tech building SW & ROTR

[imgl:0534f57f45]http://www.cncreneclips.com/shockwavemod/Renders/Render_Tech_WarFortress.jpg[/imgl:0534f57f45]

and here's an other small media update lately we'v been bussy with other things which didn't give us much time to mod.
today i bring you the WarFortress a new techbuilding which was designed by "C0|V|R4DE" from "rise of the red" and modeled and skinned by me.
This new tech building will be seen in both shockwave and rise of the red.

now a bit about this beast of a building.
it can be garrisoned with 12 soldiers (once captured) and if that's not enough it also has a heavy caliber artillery cannon and can even survive the impact of a single superweapon!
they will be scatterd around some skirmish maps on strategic locations and you better run for them as soon as possible as everybody will be going for these massive defense fortresses as they have nearly no weakness at all
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Old 11-02-2005, 03:32 PM   #2 (permalink)
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OMG WOW...I CAN TELL YOU PUT ALOT OF TIME INTO THAT MODEL...LOOKS AWESOME!
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Old 11-02-2005, 05:30 PM   #3 (permalink)
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Probably won't look half as good ingame, that's the SAGE engine for you...
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Old 11-02-2005, 06:16 PM   #4 (permalink)
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Quote:
Originally Posted by Waraddict";p=&quot View Post
Probably won't look half as good ingame, that's the SAGE engine for you...
yea they always look better on the renders but there's nothing you can do about that :/
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Old 11-02-2005, 07:51 PM   #5 (permalink)
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well you could like enable AA and AF to max (through drivers), then it'll look darn close...maybe... lol.

BTW ZH actually has Trilinear filtering which is better than Bilinear filtering (which what generals uses by default). To enable it, just disable the Bilinear filtering option in the gamedata.ini. For some odd reason Bilinear filtering option overrides the Trilinear filtering.
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Old 11-02-2005, 07:54 PM   #6 (permalink)
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Its the lighting.For some reason ppl insist on rendering their game assets with lighting that no game engine can hope to match, as they operate in realtime, not 45 minutes per frame :P

looks great though.
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Old 11-03-2005, 10:30 PM   #7 (permalink)
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Quote:
Originally Posted by The_Hunter";p=&quot View Post
Quote:
Originally Posted by Waraddict";p=&quot View Post
Probably won't look half as good ingame, that's the SAGE engine for you...
yea they always look better on the renders but there's nothing you can do about that :/
Not necessarily . Anyone who's familiar with the process of texture baking could add lighting and shadows to their textures.

Hunter, extract the Tremor and compare it to one of the renders. You'll notice that both look very similar.

In Rise of the Reds, our Tremor (superweapon building) has a lightmap applied. The in-game version looks great and is of the same quality when rendered in max.
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