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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Did anyone ever find a way to fix the nukecannon's bug?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-04-2005, 03:30 PM   #1 (permalink)
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Default Did anyone ever find a way to fix the nukecannon's bug?

The rolling one I mean. (I haven't noticed a patch fix yet.)
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Old 11-04-2005, 06:16 PM   #2 (permalink)
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? What exactly is the nuke cannon's problem?
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Old 11-04-2005, 10:46 PM   #3 (permalink)
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I think he's talking about when the nuke cannon 'slides' even though its deployed. I don't think there's a fix, its probably a hardcoded bug.
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Old 11-05-2005, 12:38 AM   #4 (permalink)
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yea...i think i know what he means now...that usually only happens when something is in the way tho...or if something is passing by the nuke cannon
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Old 11-05-2005, 04:42 AM   #5 (permalink)
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i saw it everytime... its like teh AI is forcing the nuke cannon to attack move
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Old 11-05-2005, 01:48 PM   #6 (permalink)
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Yeah, that's exactly what I'm talking about.

Perhaps I might try adding a firing delay and see what happens.
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Old 11-05-2005, 06:48 PM   #7 (permalink)
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maybe its in the Skirmish scripts? because that bug rarely appears in the original Generals? still Thinimus do some experiment on killing the bug
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Old 11-05-2005, 07:48 PM   #8 (permalink)
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ya it would be nice if somebody fixed it
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Old 11-06-2005, 01:01 PM   #9 (permalink)
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I've never noticed it to be honest. Maybe it's something to do with Ai routefinding on custom maps?
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Old 11-06-2005, 02:39 PM   #10 (permalink)
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Quote:
Originally Posted by Ambershee";p=&quot View Post
I've never noticed it to be honest. Maybe it's something to do with Ai routefinding on custom maps?
Nope even EA's maps...
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