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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-06-2005, 12:42 PM   #1 (permalink)
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Join Date: Jun 2003
Location: Germany
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Default WeaponSet

is there any possibility to make the weaponset dependent on condition states?

I wonna change the weaponset when my tank is DAMAGED or REALLYDAMAGED... so I tried this:

Code:
;-- Method 1

  WeaponSet
    Conditions            = DAMAGED
    Weapon                = PRIMARY WeaponDAMAGED
    AutoChooseSources     = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
  End
--> game crashes!

Code:
;-- Method 2

  WeaponSet
    Conditions            = None
    Weapon                = PRIMARY Weapon
    Weapon                = PRIMARY DAMAGED WeaponDAMAGED
    AutoChooseSources     = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
  End

;-- Method 3

  WeaponSet
    Conditions            = None
    Weapon                = PRIMARY Weapon
    AutoChooseSources     = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
  End
  WeaponSet
    Conditions            = None
    Weapon                = PRIMARY DAMAGED WeaponDAMAGED
    AutoChooseSources     = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
  End
--> no crash, but no effect too with both methods... where's the trick in that? :dead:
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Old 11-06-2005, 01:03 PM   #2 (permalink)
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Default

I don't think you can use those conditions - valid conditions are probably also hardcoded.
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Old 11-06-2005, 01:05 PM   #3 (permalink)
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Default

hm in B4ME it works afaik and so I guess it could work with generals too.
it would be so cool... damn
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